My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Tombstone Witch Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Tombstone Witch Lumberjack
Zap
Goblin Gang Royal Giant Tombstone Witch
Barbarian Barrel
Goblin Gang Rascals Tombstone Witch Royal Ghost Lumberjack
The Log
Goblin Gang Rascals Royal Giant Tombstone Witch Lumberjack
Earthquake
Goblin Gang Tombstone Witch
Arrows
Goblin Gang Rascals Tombstone Witch
Royal Delivery
Goblin Gang Rascals Witch Royal Ghost Lumberjack
Fireball
Goblin Gang Rascals Tombstone Witch Lumberjack
Poison
Goblin Gang Rascals Tombstone Witch
Lightning
Tombstone Witch Lumberjack
Rocket
Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tombstone Royal Ghost Lumberjack Rascals Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tombstone Royal Ghost

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Witch Royal Ghost Lumberjack
Goblin Gang
Royal Giant Royal Ghost
Rascals
Lumberjack
Royal Giant
Zap Goblin Gang Witch Royal Ghost Lumberjack
Tombstone
Witch
Zap Royal Giant Royal Ghost Lumberjack
Royal Ghost
Zap Goblin Gang Royal Giant Witch Lumberjack
Lumberjack
Zap Rascals Royal Giant Witch Royal Ghost

Defense Synergies 0 12

Zap
Goblin Gang Rascals Tombstone Witch Royal Ghost Lumberjack
Goblin Gang
Zap Rascals Tombstone Lumberjack
Rascals
Zap Goblin Gang
Royal Giant
Tombstone
Zap Goblin Gang Lumberjack
Witch
Zap Royal Ghost Lumberjack
Royal Ghost
Zap Witch
Lumberjack
Zap Goblin Gang Tombstone Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
Lumberjack Zap Goblin Gang Rascals Tombstone Witch
Goblin Gang Witch Lumberjack Rascals Tombstone
Witch Lumberjack Goblin Gang Rascals Tombstone
Tombstone Lumberjack
Goblin Gang Zap Rascals Royal Ghost Lumberjack
Zap Goblin Gang Rascals Tombstone Witch
Zap Rascals
Witch Goblin Gang Rascals Tombstone Lumberjack
Goblin Gang Rascals Royal Ghost Lumberjack
Goblin Gang Witch Zap Rascals Tombstone Royal Ghost Lumberjack
Zap Goblin Gang Rascals Witch
Tombstone Lumberjack Zap Goblin Gang Rascals Witch
Zap Goblin Gang Rascals Tombstone Witch Royal Ghost Lumberjack
Goblin Gang Rascals Tombstone Lumberjack
Zap Goblin Gang Rascals Lumberjack
Goblin Gang Rascals Tombstone Witch Lumberjack
Tombstone Zap Goblin Gang Rascals Witch Royal Ghost Lumberjack
Zap Witch Rascals Tombstone Royal Ghost Lumberjack
Lumberjack
Goblin Gang Rascals Royal Ghost Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Zap Tombstone Witch Royal Ghost
Zap Goblin Gang Royal Ghost Lumberjack
Goblin Gang Tombstone Lumberjack Zap Rascals Witch
Goblin Gang Lumberjack Zap Rascals
Goblin Gang Rascals Tombstone Witch Lumberjack
Zap Goblin Gang Rascals Witch
Goblin Gang Rascals Tombstone Witch Lumberjack
Rascals Lumberjack
Zap Tombstone Witch
Witch Goblin Gang Tombstone
Rascals Tombstone Witch Lumberjack
Zap
Rascals Goblin Gang Tombstone Witch Lumberjack
Rascals Witch
Goblin Gang Rascals Tombstone Witch Zap Lumberjack
Zap Rascals Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Ghost
Zap Royal Ghost
Rascals
Zap
Zap Witch
Witch
Zap
Zap
Goblin Gang Lumberjack
Zap
Zap
Zap
Zap Witch
Zap
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Royal Ghost
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Zap Goblin Gang Tombstone Witch
Zap Witch
Goblin Gang Rascals Lumberjack
Zap
Zap
Zap Goblin Gang Rascals Witch
Zap Witch
Zap Witch Royal Ghost

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