My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Bandit
Giant Snowball
Minions Goblin Gang Hog Rider
Zap
Minions Goblin Gang Bandit
Barbarian Barrel
Ice Spirit Goblin Gang Wizard Bandit
The Log
Ice Spirit Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Ice Spirit Minions Goblin Gang
Royal Delivery
Ice Spirit Minions Goblin Gang Hog Rider Wizard Bandit
Fireball
Minions Goblin Gang Hog Rider Wizard Bandit
Poison
Minions Goblin Gang Wizard
Lightning
Wizard Bandit
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Minions Goblin Gang Bandit Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Minions

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Hog Rider Bandit
Zap
Ice Spirit Hog Rider Minions The Log Bandit
Minions
Ice Spirit Hog Rider Zap Bandit
Goblin Gang
Hog Rider Bandit
Hog Rider
Ice Spirit Zap Minions Goblin Gang The Log Wizard Bandit
Wizard
Hog Rider Bandit
The Log
Hog Rider Zap Bandit
Bandit
Ice Spirit Zap Minions Goblin Gang Hog Rider Wizard The Log

Defense Synergies 2 15

Ice Spirit
Zap Goblin Gang Minions Wizard The Log Bandit
Zap
Ice Spirit Minions Goblin Gang The Log Bandit
Minions
Ice Spirit Zap The Log Bandit
Goblin Gang
Ice Spirit Zap The Log Bandit
Hog Rider
Wizard
Ice Spirit The Log Bandit
The Log
Ice Spirit Zap Minions Goblin Gang Wizard Bandit
Bandit
Ice Spirit Zap Minions Goblin Gang Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard The Log
Ice Spirit Zap Minions Goblin Gang The Log Bandit
Goblin Gang Minions Bandit
Minions Goblin Gang Bandit
The Log
Goblin Gang The Log Zap Minions Bandit
Minions Ice Spirit Zap Goblin Gang Wizard
Zap The Log Bandit
Minions Goblin Gang
Goblin Gang Ice Spirit Bandit
Minions Goblin Gang Zap Wizard The Log Bandit
Minions Zap Goblin Gang Wizard
Ice Spirit Zap Minions Goblin Gang Wizard The Log Bandit
Wizard Ice Spirit Zap Minions Goblin Gang The Log
Goblin Gang Bandit
Ice Spirit Zap Goblin Gang The Log Bandit
Wizard Minions Goblin Gang
Ice Spirit Zap Minions Goblin Gang Wizard The Log Bandit
Zap Wizard The Log Ice Spirit Minions Bandit
Goblin Gang Wizard Minions The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Bandit
Bandit Zap Goblin Gang Wizard The Log
Goblin Gang Bandit Ice Spirit Zap Minions The Log
Goblin Gang Zap The Log Bandit
Goblin Gang Bandit
Wizard Ice Spirit Zap Minions Goblin Gang
Goblin Gang Minions Bandit
Zap Ice Spirit Minions The Log Bandit
Goblin Gang
Minions
Zap The Log
Goblin Gang Wizard Bandit
Wizard
Goblin Gang Ice Spirit Zap Minions The Log
Minions Zap Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Bandit
The Log Bandit
The Log
Wizard Zap The Log
Wizard Ice Spirit Zap Minions
Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard Bandit
Minions Goblin Gang
Zap Wizard The Log Bandit
Zap Wizard
The Log Bandit
Minions Bandit
Zap The Log
Zap Wizard The Log Bandit
Wizard The Log Bandit
Minions
Zap Wizard The Log Bandit
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Zap Wizard Bandit
Zap Wizard The Log Bandit
Zap The Log Bandit
Zap Wizard
Zap Ice Spirit Minions Wizard
Zap Wizard The Log Bandit
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit Minions Goblin Gang Bandit
Zap Wizard
The Log
Goblin Gang Wizard
The Log Zap Wizard
Zap
Zap Ice Spirit Minions Goblin Gang The Log
Zap
Zap The Log Bandit

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