My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch
Barbarian Barrel
Goblin Gang Valkyrie Wizard Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Wizard Witch P.E.K.K.A
Fireball
Goblin Gang Wizard Witch
Poison
Bats Goblin Gang Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Goblin Gang Fireball Valkyrie Freeze Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Goblin Gang Fireball Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Fireball
Freeze
Valkyrie
Bats Goblin Gang Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Freeze
Fireball
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Goblin Gang Valkyrie Wizard Witch

Defense Synergies 0 13

Bats
Valkyrie Freeze P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A
Fireball
Valkyrie Freeze
Valkyrie
Bats Goblin Gang Fireball Wizard Freeze Witch P.E.K.K.A
Wizard
Valkyrie Freeze P.E.K.K.A
Freeze
Bats Fireball Valkyrie Wizard
Witch
Valkyrie
P.E.K.K.A
Bats Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
P.E.K.K.A Bats Goblin Gang Valkyrie Witch
Goblin Gang Witch P.E.K.K.A Bats Valkyrie Freeze
Witch P.E.K.K.A Bats Goblin Gang Valkyrie
Fireball Valkyrie P.E.K.K.A
Goblin Gang Fireball Freeze Bats Valkyrie
Bats Goblin Gang Fireball Wizard Freeze Witch
Fireball Valkyrie P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Witch Fireball Wizard Freeze
Bats Goblin Gang Fireball Wizard Witch
P.E.K.K.A Bats Goblin Gang Fireball Valkyrie Wizard Freeze Witch
Fireball Valkyrie Wizard Bats Goblin Gang Freeze Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Fireball Freeze P.E.K.K.A
Wizard Bats Goblin Gang Fireball Valkyrie Witch P.E.K.K.A
Fireball Bats Goblin Gang Valkyrie Wizard Witch
Valkyrie Wizard Freeze Witch Bats Fireball
P.E.K.K.A
Goblin Gang Valkyrie Wizard Bats Fireball Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Witch P.E.K.K.A
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang P.E.K.K.A Bats Valkyrie Witch
Goblin Gang Valkyrie P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Valkyrie Witch
Fireball Wizard Bats Goblin Gang Freeze Witch
Goblin Gang P.E.K.K.A Bats Fireball Valkyrie Witch
P.E.K.K.A Valkyrie
Freeze P.E.K.K.A Bats Fireball Valkyrie Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Fireball Valkyrie
P.E.K.K.A Goblin Gang Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Goblin Gang Witch Bats Fireball Valkyrie Freeze P.E.K.K.A
Bats Valkyrie Fireball Wizard Freeze Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Bats Freeze Witch
Wizard Witch
Fireball Wizard Freeze
Fireball Wizard
Bats Goblin Gang Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball Freeze
Bats
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bats Fireball Wizard Witch
Bats Fireball Wizard Freeze Witch
Fireball
Fireball Wizard
Fireball Freeze
P.E.K.K.A
Fireball Wizard
Bats Goblin Gang Fireball Freeze Witch
Fireball Wizard Witch
Freeze
Fireball
Fireball Goblin Gang Valkyrie Wizard
Fireball Wizard
Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Freeze Witch
Bats Fireball Witch
Fireball Freeze Witch

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