My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Ram Rider
Giant Snowball
Bats Goblin Gang Ram Rider
Zap
Bats Goblin Gang Prince Ram Rider
Barbarian Barrel
Goblin Gang Wizard
The Log
Goblin Gang Prince Ram Rider
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Wizard Prince P.E.K.K.A Ram Rider
Fireball
Goblin Gang Wizard Ram Rider
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Prince Ram Rider
Rocket
Wizard Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Wizard Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince P.E.K.K.A Ram Rider
Goblin Gang
Prince P.E.K.K.A
Fireball
The Log Ram Rider
Wizard
Prince P.E.K.K.A Ram Rider
Prince
Bats Goblin Gang Wizard The Log Ram Rider
P.E.K.K.A
Bats Goblin Gang Wizard The Log Ram Rider
The Log
Fireball Prince P.E.K.K.A Ram Rider
Ram Rider
Bats Fireball Wizard Prince P.E.K.K.A The Log

Defense Synergies 3 11

Bats
Prince P.E.K.K.A The Log
Goblin Gang
Prince P.E.K.K.A The Log
Fireball
The Log Ram Rider
Wizard
Prince P.E.K.K.A The Log
Prince
The Log Bats Goblin Gang Wizard
P.E.K.K.A
The Log Bats Goblin Gang Wizard
The Log
Fireball Prince P.E.K.K.A Bats Goblin Gang Wizard Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Ram Rider
P.E.K.K.A Bats Goblin Gang Prince The Log Ram Rider
Goblin Gang Prince P.E.K.K.A Ram Rider Bats
Prince P.E.K.K.A Bats Goblin Gang Ram Rider
Fireball Prince P.E.K.K.A The Log
Goblin Gang Fireball The Log Bats
Bats Ram Rider Goblin Gang Fireball Wizard
Fireball P.E.K.K.A The Log Ram Rider
P.E.K.K.A Goblin Gang Prince
Goblin Gang Prince
Bats Goblin Gang Fireball Wizard The Log Ram Rider
Bats Goblin Gang Fireball Wizard Ram Rider
Prince P.E.K.K.A Bats Goblin Gang Fireball Wizard The Log Ram Rider
Fireball Wizard Bats Goblin Gang Prince P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Prince Ram Rider
Goblin Gang Fireball Prince P.E.K.K.A The Log Ram Rider
Wizard Bats Goblin Gang Fireball Prince P.E.K.K.A
Fireball Bats Goblin Gang Wizard Prince The Log Ram Rider
Wizard The Log Bats Fireball Ram Rider
P.E.K.K.A Prince Ram Rider
Goblin Gang Wizard Bats Fireball Prince P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Prince P.E.K.K.A
Fireball Goblin Gang Wizard Prince The Log
Goblin Gang P.E.K.K.A Bats Prince The Log Ram Rider
Goblin Gang Prince P.E.K.K.A Bats Fireball The Log Ram Rider
P.E.K.K.A Goblin Gang Prince Ram Rider
Fireball Wizard Bats Goblin Gang Ram Rider
Goblin Gang Prince P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Prince
P.E.K.K.A Bats Fireball Prince The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Prince
P.E.K.K.A Fireball Prince The Log
Prince P.E.K.K.A Goblin Gang Fireball Wizard Ram Rider
Wizard Fireball
Goblin Gang Bats Fireball Prince P.E.K.K.A The Log
Bats Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ram Rider
Fireball The Log
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard Bats Ram Rider
Wizard The Log
Fireball The Log Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Bats Goblin Gang Fireball Prince
Fireball Wizard Prince The Log Ram Rider
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard Prince The Log
Fireball Wizard The Log
Fireball Prince The Log
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard Ram Rider
Fireball Wizard Prince The Log Ram Rider
Fireball The Log
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A Prince
Fireball Wizard The Log
Bats Goblin Gang Fireball Prince
Fireball Wizard Ram Rider
The Log Fireball
Fireball Goblin Gang Wizard Prince
The Log Fireball Wizard
Fireball
Prince P.E.K.K.A
Bats Goblin Gang Fireball The Log
Bats Fireball
Fireball Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: