My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Balloon Electro Wizard
Fireball
Goblin Gang Wizard Balloon Electro Wizard
Poison
Goblin Gang Wizard Balloon Electro Wizard
Lightning
Valkyrie Wizard Balloon Electro Wizard
Rocket
Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Fireball Valkyrie Electro Wizard Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Fireball
Tornado Electro Wizard
Valkyrie
Balloon Goblin Gang Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Rage Balloon
Rage
Balloon Wizard Electro Wizard
Tornado
Fireball Wizard Valkyrie Balloon
Balloon
Valkyrie Rage Goblin Gang Wizard Tornado Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Balloon

Defense Synergies 2 9

Goblin Gang
Valkyrie Electro Wizard
Fireball
Tornado Valkyrie Electro Wizard
Valkyrie
Goblin Gang Fireball Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Electro Wizard
Rage
Tornado
Fireball Wizard Valkyrie Electro Wizard
Balloon
Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Tornado Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Valkyrie Electro Wizard
Tornado Electro Wizard Goblin Gang Fireball Wizard
Fireball Valkyrie Electro Wizard
Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard Fireball Wizard Tornado
Goblin Gang Fireball Wizard Tornado Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Electro Wizard
Tornado Goblin Gang Fireball Electro Wizard
Wizard Goblin Gang Fireball Valkyrie Tornado Electro Wizard
Fireball Goblin Gang Valkyrie Wizard Tornado Electro Wizard
Valkyrie Wizard Tornado Fireball Electro Wizard
Tornado Electro Wizard
Goblin Gang Valkyrie Wizard Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Fireball Tornado Electro Wizard
Goblin Gang Valkyrie
Fireball Wizard Goblin Gang Tornado Electro Wizard
Goblin Gang Fireball Valkyrie Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Tornado
Goblin Gang
Valkyrie
Fireball Valkyrie Tornado Electro Wizard
Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Goblin Gang Electro Wizard Fireball Valkyrie Tornado
Valkyrie Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Goblin Gang Fireball Tornado Electro Wizard
Fireball Valkyrie Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard Electro Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Fireball Wizard
Fireball Electro Wizard
Fireball Wizard
Electro Wizard Goblin Gang Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball Tornado
Goblin Gang Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: