My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Rascals Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Rascals
The Log
Goblin Gang Rascals
Earthquake
Goblin Gang Tesla
Arrows
Bats Minions Goblin Gang Rascals
Royal Delivery
Bats Minions Goblin Gang Rascals
Fireball
Minions Goblin Gang Tesla Rascals
Poison
Bats Minions Goblin Gang Rascals
Lightning
Tesla
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Goblin Gang Tesla Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Minions Rascals
Zap
Arrows Bats Minions Mega Knight
Arrows
Zap Mega Knight
Minions
Mega Knight Bats Zap Rascals
Goblin Gang
Tesla
Rascals
Bats Minions
Mega Knight
Bats Minions Zap Arrows

Defense Synergies 3 15

Bats
Zap Minions Tesla Rascals Mega Knight
Zap
Mega Knight Bats Arrows Minions Goblin Gang Tesla Rascals
Arrows
Mega Knight Zap Tesla
Minions
Bats Zap Tesla Mega Knight
Goblin Gang
Tesla Zap Rascals
Tesla
Goblin Gang Bats Zap Arrows Minions Rascals
Rascals
Bats Zap Goblin Gang Tesla
Mega Knight
Zap Arrows Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla
Bats Zap Minions Goblin Gang Tesla Rascals Mega Knight
Goblin Gang Tesla Mega Knight Bats Minions Rascals
Tesla Bats Minions Goblin Gang Rascals Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Zap Minions Tesla Rascals Mega Knight
Bats Minions Tesla Zap Arrows Goblin Gang Rascals
Zap Arrows Tesla Rascals Mega Knight
Tesla Minions Goblin Gang Rascals
Goblin Gang Tesla Rascals Mega Knight
Bats Minions Goblin Gang Zap Arrows Tesla Rascals Mega Knight
Arrows Minions Tesla Bats Zap Goblin Gang Rascals
Tesla Mega Knight Bats Zap Minions Goblin Gang Rascals
Mega Knight Bats Zap Arrows Minions Goblin Gang Tesla Rascals
Goblin Gang Tesla Rascals Mega Knight
Zap Goblin Gang Tesla Rascals Mega Knight
Tesla Mega Knight Bats Arrows Minions Goblin Gang Rascals
Arrows Tesla Mega Knight Bats Zap Minions Goblin Gang Rascals
Zap Arrows Bats Minions Tesla Rascals Mega Knight
Tesla
Goblin Gang Rascals Mega Knight Bats Arrows Minions Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Mega Knight Zap Tesla
Zap Arrows Goblin Gang Tesla Mega Knight
Goblin Gang Mega Knight Bats Zap Minions Rascals
Goblin Gang Mega Knight Bats Zap Tesla Rascals
Goblin Gang Tesla Rascals Mega Knight
Arrows Bats Zap Minions Goblin Gang Tesla Rascals
Goblin Gang Rascals Bats Minions Tesla
Mega Knight Tesla Rascals
Zap Mega Knight Bats Minions
Goblin Gang Tesla
Mega Knight Bats Minions Tesla Rascals
Mega Knight Zap Arrows
Rascals Mega Knight Goblin Gang Tesla
Tesla Rascals Mega Knight
Goblin Gang Tesla Rascals Bats Zap Minions
Bats Arrows Minions Mega Knight Zap Tesla Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Zap
Arrows
Arrows Rascals
Zap Arrows Mega Knight
Arrows Bats Zap Minions
Arrows
Arrows Zap
Arrows Zap
Bats Minions Goblin Gang
Zap Arrows
Zap Arrows
Arrows Minions
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats Minions
Zap Arrows Mega Knight
Zap Arrows Mega Knight
Minions Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats Minions
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Minions Goblin Gang
Zap Arrows
Arrows
Goblin Gang Rascals Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Minions Goblin Gang Rascals
Bats Zap
Zap Mega Knight

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