My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Ice Golem Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Mortar Skeleton Army Bandit
Barbarian Barrel
Goblin Gang Mortar Valkyrie Wizard Skeleton Army Bandit
The Log
Goblin Gang Skeleton Army Bandit
Earthquake
Goblin Gang Mortar Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Wizard Skeleton Army Bandit
Fireball
Goblin Gang Mortar Wizard Skeleton Army Bandit
Poison
Goblin Gang Mortar Wizard Skeleton Army
Lightning
Mortar Ice Golem Valkyrie Wizard Bandit
Rocket
Mortar Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Goblin Gang Skeleton Army Bandit Mortar Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Goblin Gang Skeleton Army

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mortar Ice Golem Valkyrie Bandit
Goblin Gang
Ice Golem Mortar Valkyrie Bandit
Mortar
Zap Goblin Gang Ice Golem Bandit
Ice Golem
Goblin Gang Zap Mortar
Valkyrie
Zap Goblin Gang Wizard Bandit
Wizard
Valkyrie Bandit
Skeleton Army
Bandit
Zap Goblin Gang Mortar Valkyrie Wizard

Defense Synergies 0 23

Zap
Goblin Gang Mortar Ice Golem Valkyrie Skeleton Army Bandit
Goblin Gang
Zap Mortar Ice Golem Valkyrie Skeleton Army Bandit
Mortar
Zap Goblin Gang Ice Golem Valkyrie Wizard Skeleton Army Bandit
Ice Golem
Zap Goblin Gang Mortar Wizard Bandit
Valkyrie
Zap Goblin Gang Mortar Wizard Bandit
Wizard
Mortar Ice Golem Valkyrie Skeleton Army Bandit
Skeleton Army
Zap Goblin Gang Mortar Wizard Bandit
Bandit
Zap Goblin Gang Mortar Ice Golem Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Valkyrie Wizard
Skeleton Army Zap Goblin Gang Mortar Valkyrie Bandit
Goblin Gang Mortar Skeleton Army Valkyrie Bandit
Skeleton Army Goblin Gang Mortar Valkyrie Bandit
Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Valkyrie Bandit
Zap Goblin Gang Mortar Wizard
Zap Ice Golem Valkyrie Bandit
Goblin Gang Mortar Skeleton Army
Goblin Gang Skeleton Army Ice Golem Valkyrie Bandit
Goblin Gang Valkyrie Skeleton Army Zap Ice Golem Wizard Bandit
Zap Goblin Gang Wizard
Mortar Skeleton Army Zap Goblin Gang Valkyrie Wizard Bandit
Valkyrie Wizard Skeleton Army Zap Goblin Gang Mortar
Skeleton Army Goblin Gang Mortar Bandit
Skeleton Army Zap Goblin Gang Mortar Bandit
Wizard Goblin Gang Mortar Valkyrie Skeleton Army
Mortar Zap Goblin Gang Valkyrie Wizard Skeleton Army Bandit
Zap Mortar Valkyrie Wizard Ice Golem Bandit
Mortar
Goblin Gang Valkyrie Wizard Skeleton Army Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Zap Ice Golem Bandit
Bandit Zap Goblin Gang Mortar Ice Golem Valkyrie Wizard
Goblin Gang Skeleton Army Bandit Zap Ice Golem Valkyrie
Goblin Gang Valkyrie Skeleton Army Zap Ice Golem Bandit
Goblin Gang Valkyrie Skeleton Army Bandit
Wizard Zap Goblin Gang Ice Golem
Goblin Gang Skeleton Army Ice Golem Valkyrie Bandit
Valkyrie Skeleton Army
Zap Mortar Ice Golem Valkyrie Skeleton Army Bandit
Goblin Gang Skeleton Army
Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Ice Golem Valkyrie Wizard Bandit
Wizard Valkyrie Skeleton Army
Goblin Gang Skeleton Army Zap Mortar Ice Golem Valkyrie
Valkyrie Zap Ice Golem Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Valkyrie Bandit
Mortar Zap Bandit
Bandit
Ice Golem Valkyrie
Wizard Zap Mortar Valkyrie
Wizard Zap Ice Golem
Mortar Wizard
Zap Ice Golem Wizard
Zap Mortar Wizard Bandit
Goblin Gang
Zap Mortar Valkyrie Wizard Bandit
Zap Wizard
Mortar Ice Golem Bandit
Mortar Bandit
Zap Mortar Ice Golem
Zap Mortar Wizard Bandit
Mortar Wizard Bandit
Mortar
Zap Mortar Wizard Bandit
Zap Mortar Valkyrie Wizard
Wizard
Zap Mortar
Zap Ice Golem Mortar Valkyrie Wizard
Mortar Zap Wizard Bandit
Zap Mortar Wizard Bandit
Zap Mortar Bandit
Zap Ice Golem Wizard
Zap Wizard
Zap Mortar Wizard Bandit
Zap
Wizard
Zap Goblin Gang Skeleton Army Bandit
Zap Wizard
Goblin Gang Valkyrie Wizard
Zap Mortar Ice Golem Wizard
Zap
Zap Goblin Gang
Zap
Zap Mortar Bandit

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