My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Graveyard
Giant Snowball
Minions Goblin Gang Lumberjack Graveyard
Zap
Minions Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Lumberjack Graveyard
The Log
Goblin Gang Lumberjack Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Minions Goblin Gang Graveyard
Royal Delivery
Knight Minions Goblin Gang Lumberjack Graveyard
Fireball
Minions Goblin Gang Lumberjack
Poison
Minions Goblin Gang Graveyard
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Lumberjack Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Graveyard Knight Lumberjack
Knight
Minions Goblin Gang Graveyard Arrows Lumberjack
Minions
Knight Golem Lumberjack Graveyard
Goblin Gang
Knight Golem
Rocket
Golem
Golem
Arrows Minions Goblin Gang Rocket Lumberjack Graveyard
Lumberjack
Arrows Knight Minions Golem Graveyard
Graveyard
Arrows Knight Minions Golem Lumberjack

Defense Synergies 2 5

Arrows
Knight Lumberjack
Knight
Minions Goblin Gang Arrows Lumberjack
Minions
Knight Lumberjack
Goblin Gang
Knight Lumberjack
Rocket
Golem
Lumberjack
Arrows Knight Minions Goblin Gang
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Minions
Lumberjack Knight Minions Goblin Gang
Goblin Gang Rocket Lumberjack Knight Minions
Lumberjack Knight Minions Goblin Gang
Arrows Rocket Lumberjack
Arrows Goblin Gang Minions Lumberjack
Minions Rocket Arrows Goblin Gang
Rocket Arrows
Minions Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Minions Goblin Gang Arrows Knight Lumberjack
Arrows Minions Goblin Gang
Lumberjack Knight Minions Goblin Gang Rocket
Rocket Arrows Minions Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Rocket Goblin Gang Lumberjack
Arrows Knight Minions Goblin Gang Lumberjack
Arrows Knight Minions Goblin Gang Lumberjack
Arrows Knight Minions Lumberjack
Lumberjack
Goblin Gang Arrows Knight Minions Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack
Arrows Knight Goblin Gang Rocket Lumberjack
Goblin Gang Lumberjack Knight Minions Rocket
Goblin Gang Rocket Lumberjack Knight
Knight Goblin Gang Lumberjack
Arrows Rocket Minions Goblin Gang
Goblin Gang Rocket Knight Minions Lumberjack
Knight Lumberjack
Rocket Knight Minions
Goblin Gang
Knight Minions Lumberjack
Rocket Arrows
Rocket Knight Goblin Gang Lumberjack
Goblin Gang Knight Minions Rocket Lumberjack
Arrows Minions

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Minions Rocket
Arrows
Arrows
Arrows
Rocket Minions Goblin Gang Lumberjack
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Minions Rocket
Arrows
Rocket Arrows
Arrows Rocket
Arrows Rocket
Minions Rocket
Rocket Arrows
Rocket Arrows
Rocket Minions
Rocket Arrows
Rocket
Rocket Arrows
Arrows
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Minions
Arrows Rocket
Rocket Arrows
Rocket Arrows
Minions Goblin Gang Rocket
Rocket Arrows
Arrows
Knight Goblin Gang Rocket Lumberjack
Arrows
Rocket Arrows
Minions Goblin Gang Rocket
Rocket
Rocket

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