My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Goblin Barrel Skeleton Army
Zap
Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Goblin Gang Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
Fireball
Goblin Gang Goblin Barrel Skeleton Army Electro Wizard
Poison
Goblin Gang Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Goblin Barrel Skeleton Army Electro Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Giant Skeleton
Goblin Gang
Goblin Barrel Giant Skeleton
Rocket
Goblin Barrel
Goblin Gang Arrows Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Arrows Goblin Gang Goblin Barrel The Log Electro Wizard
The Log
Giant Skeleton
Electro Wizard
Giant Skeleton

Defense Synergies 0 12

Arrows
Giant Skeleton
Goblin Gang
Skeleton Army Giant Skeleton The Log Electro Wizard
Rocket
The Log
Goblin Barrel
Skeleton Army
Goblin Gang Giant Skeleton The Log Electro Wizard
Giant Skeleton
Arrows Goblin Gang Skeleton Army The Log Electro Wizard
The Log
Goblin Gang Rocket Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Skeleton Army Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard
Skeleton Army Goblin Gang The Log Electro Wizard
Goblin Gang Rocket Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Arrows Rocket Skeleton Army Giant Skeleton The Log
Arrows Goblin Gang Skeleton Army The Log Electro Wizard
Rocket Electro Wizard Arrows Goblin Gang
Rocket Arrows Giant Skeleton The Log Electro Wizard
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Arrows Giant Skeleton The Log
Arrows Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Rocket Giant Skeleton The Log Electro Wizard
Rocket Skeleton Army Arrows Goblin Gang The Log Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Rocket Skeleton Army Goblin Gang The Log Electro Wizard
Arrows Goblin Gang Skeleton Army Electro Wizard
Arrows Goblin Gang Skeleton Army The Log Electro Wizard
Arrows The Log Giant Skeleton Electro Wizard
Electro Wizard
Goblin Gang Skeleton Army Arrows Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Giant Skeleton Electro Wizard
Electro Wizard Arrows Goblin Gang Rocket The Log
Goblin Gang Skeleton Army Giant Skeleton Rocket The Log Electro Wizard
Goblin Gang Rocket Skeleton Army Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Skeleton Army
Arrows Rocket Goblin Gang Electro Wizard
Goblin Gang Rocket Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Electro Wizard Skeleton Army The Log
Goblin Gang Skeleton Army
Giant Skeleton
Rocket Skeleton Army Arrows Giant Skeleton The Log Electro Wizard
Rocket Skeleton Army Giant Skeleton Goblin Gang
Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Rocket Giant Skeleton The Log
Arrows Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Giant Skeleton The Log
Arrows The Log Electro Wizard
Rocket Arrows Giant Skeleton The Log
Arrows Rocket Giant Skeleton The Log
Rocket Arrows The Log
Arrows Rocket
Arrows The Log
Arrows The Log
Arrows The Log
Rocket Goblin Gang Electro Wizard
Rocket Arrows The Log Electro Wizard
Arrows Rocket
Rocket The Log
Arrows Rocket
Arrows The Log
Rocket Arrows The Log
Arrows Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows The Log Electro Wizard
Rocket Arrows The Log
Rocket Giant Skeleton The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Rocket Arrows The Log
Arrows Electro Wizard
Rocket Electro Wizard
Arrows Rocket The Log
Rocket Arrows Electro Wizard
Giant Skeleton
Rocket Arrows The Log
Electro Wizard Goblin Gang Rocket Skeleton Army
Rocket Arrows Electro Wizard
Arrows The Log
Goblin Gang Rocket Electro Wizard
Arrows The Log
Rocket Arrows Giant Skeleton
Goblin Gang Rocket Giant Skeleton The Log Electro Wizard
Rocket Electro Wizard
Rocket Giant Skeleton The Log Electro Wizard

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