My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Rascals Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Rascals Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Wall Breakers
Giant Snowball
Spear Goblins Archers Goblin Gang Wall Breakers
Zap
Spear Goblins Archers Goblin Gang Wall Breakers
Barbarian Barrel
Spear Goblins Archers Goblin Gang Rascals Wall Breakers
The Log
Spear Goblins Archers Goblin Gang Rascals Wall Breakers
Earthquake
Spear Goblins Archers Goblin Gang Elixir Collector
Arrows
Spear Goblins Archers Goblin Gang Rascals Wall Breakers
Royal Delivery
Spear Goblins Archers Goblin Gang Rascals Wall Breakers
Fireball
Archers Goblin Gang Rascals Elixir Collector Wall Breakers
Poison
Spear Goblins Archers Goblin Gang Rascals Elixir Collector
Lightning
Elixir Collector
Rocket
Rascals Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Giant Snowball Wall Breakers Archers Goblin Gang Rascals Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Giant Snowball Wall Breakers Archers

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Snowball Goblin Gang Rascals Wall Breakers Golem
Giant Snowball
Spear Goblins Archers Wall Breakers Golem
Archers
Giant Snowball Wall Breakers Golem
Goblin Gang
Spear Goblins Golem
Rascals
Spear Goblins Wall Breakers
Elixir Collector
Wall Breakers
Spear Goblins Giant Snowball Archers Rascals
Golem
Spear Goblins Giant Snowball Archers Goblin Gang

Defense Synergies 1 9

Spear Goblins
Giant Snowball Archers Goblin Gang Rascals
Giant Snowball
Goblin Gang Spear Goblins Archers Rascals
Archers
Spear Goblins Giant Snowball Goblin Gang Rascals
Goblin Gang
Giant Snowball Spear Goblins Archers Rascals
Rascals
Spear Goblins Giant Snowball Archers Goblin Gang
Elixir Collector
Wall Breakers
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Goblin Gang Rascals
Goblin Gang Giant Snowball Archers Rascals
Goblin Gang Rascals
Goblin Gang Spear Goblins Giant Snowball Archers Rascals
Giant Snowball Spear Goblins Archers Goblin Gang Rascals
Rascals
Goblin Gang Rascals
Goblin Gang Spear Goblins Giant Snowball Archers Rascals
Archers Goblin Gang Spear Goblins Giant Snowball Rascals
Spear Goblins Giant Snowball Archers Goblin Gang Rascals
Giant Snowball Goblin Gang Rascals
Giant Snowball Goblin Gang Rascals
Goblin Gang Rascals
Giant Snowball Goblin Gang Rascals
Goblin Gang Rascals
Spear Goblins Giant Snowball Archers Goblin Gang Rascals
Giant Snowball Spear Goblins Archers Rascals
Goblin Gang Rascals Spear Goblins Giant Snowball Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Spear Goblins Giant Snowball Archers
Giant Snowball Archers Goblin Gang
Goblin Gang Spear Goblins Rascals
Goblin Gang Rascals
Goblin Gang Rascals
Giant Snowball Archers Goblin Gang Rascals
Goblin Gang Rascals Spear Goblins Archers
Rascals
Spear Goblins Giant Snowball
Goblin Gang
Rascals
Giant Snowball
Rascals Goblin Gang
Archers Rascals
Goblin Gang Rascals Spear Goblins Archers
Giant Snowball Archers Rascals

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Giant Snowball
Rascals
Giant Snowball
Spear Goblins Giant Snowball
Archers
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang
Giant Snowball Archers
Giant Snowball
Giant Snowball
Spear Goblins Giant Snowball
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Archers
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Spear Goblins Archers Goblin Gang
Giant Snowball Archers
Goblin Gang Rascals
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Rascals
Giant Snowball
Giant Snowball

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