My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Zappies Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Wall Breakers Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Wall Breakers
Giant Snowball
Goblin Gang Furnace Zappies Wall Breakers Lumberjack
Zap
Goblin Gang Royal Giant Furnace Zappies Wall Breakers
Barbarian Barrel
Goblin Gang Furnace Zappies Wall Breakers Electro Wizard Lumberjack
The Log
Goblin Gang Royal Giant Furnace Zappies Wall Breakers Lumberjack
Earthquake
Goblin Gang Furnace Zappies
Arrows
Goblin Gang Furnace Zappies Wall Breakers
Royal Delivery
Goblin Gang Zappies Wall Breakers Electro Wizard Lumberjack
Fireball
Goblin Gang Furnace Zappies Wall Breakers Electro Wizard Lumberjack
Poison
Goblin Gang Furnace Zappies Electro Wizard
Lightning
Furnace Electro Wizard Lumberjack
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Furnace Zappies Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Goblin Gang Furnace

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Wall Breakers Lumberjack
Goblin Gang
Royal Giant
Royal Giant
Arrows Furnace Goblin Gang Zappies Electro Wizard Lumberjack
Furnace
Royal Giant
Zappies
Royal Giant Wall Breakers Lumberjack
Wall Breakers
Arrows Zappies Electro Wizard
Electro Wizard
Royal Giant Wall Breakers Lumberjack
Lumberjack
Arrows Royal Giant Zappies Electro Wizard

Defense Synergies 0 12

Arrows
Furnace Lumberjack
Goblin Gang
Furnace Zappies Electro Wizard Lumberjack
Royal Giant
Furnace
Arrows Goblin Gang Zappies Electro Wizard Lumberjack
Zappies
Goblin Gang Furnace Electro Wizard Lumberjack
Wall Breakers
Electro Wizard
Goblin Gang Furnace Zappies Lumberjack
Lumberjack
Arrows Goblin Gang Furnace Zappies Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Electro Wizard
Lumberjack Goblin Gang Furnace Zappies Electro Wizard
Goblin Gang Furnace Lumberjack Zappies Electro Wizard
Lumberjack Goblin Gang Furnace Zappies Electro Wizard
Arrows Lumberjack
Arrows Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Furnace Electro Wizard Arrows Goblin Gang Zappies
Arrows Electro Wizard
Zappies Goblin Gang Furnace Lumberjack
Goblin Gang Zappies Electro Wizard Lumberjack
Goblin Gang Electro Wizard Arrows Furnace Zappies Lumberjack
Arrows Goblin Gang Furnace Zappies Electro Wizard
Furnace Lumberjack Goblin Gang Zappies Electro Wizard
Arrows Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Arrows Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Arrows Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Arrows Furnace Zappies Electro Wizard Lumberjack
Zappies Electro Wizard Lumberjack
Goblin Gang Arrows Furnace Zappies Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Furnace Zappies Electro Wizard
Electro Wizard Arrows Goblin Gang Lumberjack
Goblin Gang Zappies Lumberjack Furnace Electro Wizard
Goblin Gang Lumberjack Zappies Electro Wizard
Goblin Gang Zappies Lumberjack
Arrows Furnace Goblin Gang Zappies Electro Wizard
Goblin Gang Furnace Zappies Electro Wizard Lumberjack
Zappies Lumberjack
Electro Wizard Zappies
Goblin Gang Zappies
Zappies Lumberjack
Arrows Electro Wizard
Goblin Gang Zappies Lumberjack
Furnace Zappies
Goblin Gang Zappies Electro Wizard Furnace Lumberjack
Arrows Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows Electro Wizard
Arrows
Arrows
Arrows Furnace
Arrows Furnace
Arrows Furnace
Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Furnace
Arrows Electro Wizard
Arrows
Arrows
Arrows Furnace Electro Wizard
Electro Wizard Zappies
Arrows
Arrows Zappies Electro Wizard
Arrows
Electro Wizard Goblin Gang Zappies
Arrows Zappies Electro Wizard
Arrows
Goblin Gang Electro Wizard Lumberjack
Arrows
Arrows
Goblin Gang Zappies Electro Wizard
Zappies Electro Wizard
Electro Wizard

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