My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon P.E.K.K.A Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Baby Dragon P.E.K.K.A Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Wall Breakers Bandit
Giant Snowball
Bomber Goblin Gang Wall Breakers Baby Dragon Lumberjack
Zap
Bomber Goblin Gang Wall Breakers Bandit
Barbarian Barrel
Bomber Goblin Gang Wall Breakers Bandit Lumberjack
The Log
Bomber Goblin Gang Wall Breakers Bandit Lumberjack
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Wall Breakers
Royal Delivery
Bomber Goblin Gang Wall Breakers Baby Dragon P.E.K.K.A Bandit Lumberjack
Fireball
Bomber Goblin Gang Wall Breakers Baby Dragon Bandit Lumberjack
Poison
Bomber Goblin Gang
Lightning
Baby Dragon Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Goblin Gang Bandit Baby Dragon Poison Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Goblin Gang Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Baby Dragon P.E.K.K.A Bandit Lumberjack
Goblin Gang
Baby Dragon P.E.K.K.A Bandit
Wall Breakers
Baby Dragon
Baby Dragon
Bomber Goblin Gang Wall Breakers Poison P.E.K.K.A Bandit Lumberjack
Poison
P.E.K.K.A Baby Dragon
P.E.K.K.A
Poison Bomber Goblin Gang Baby Dragon Lumberjack
Bandit
Bomber Goblin Gang Baby Dragon Lumberjack
Lumberjack
Bomber Baby Dragon P.E.K.K.A Bandit

Defense Synergies 0 9

Bomber
P.E.K.K.A Bandit
Goblin Gang
P.E.K.K.A Bandit Lumberjack
Wall Breakers
Baby Dragon
P.E.K.K.A Bandit Lumberjack
Poison
P.E.K.K.A
Bomber Goblin Gang Baby Dragon
Bandit
Bomber Goblin Gang Baby Dragon Lumberjack
Lumberjack
Goblin Gang Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Baby Dragon
P.E.K.K.A Lumberjack Bomber Goblin Gang Bandit
Goblin Gang P.E.K.K.A Lumberjack Bomber Bandit
P.E.K.K.A Lumberjack Bomber Goblin Gang Bandit
Bomber Poison P.E.K.K.A Lumberjack
Goblin Gang Bomber Baby Dragon Bandit Lumberjack
Goblin Gang Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A Bandit
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Bomber Bandit Lumberjack
Goblin Gang Poison Bomber Baby Dragon Bandit Lumberjack
Goblin Gang Baby Dragon Poison
P.E.K.K.A Lumberjack Bomber Goblin Gang Bandit
Bomber Goblin Gang Baby Dragon Poison P.E.K.K.A Lumberjack
P.E.K.K.A Goblin Gang Bandit Lumberjack
Goblin Gang P.E.K.K.A Bandit Lumberjack
Bomber Goblin Gang Poison P.E.K.K.A Lumberjack
Bomber Goblin Gang Baby Dragon Bandit Lumberjack
Baby Dragon Poison Bomber Bandit Lumberjack
P.E.K.K.A Lumberjack
Bomber Goblin Gang Baby Dragon Poison P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack P.E.K.K.A Bandit
Poison Bandit Bomber Goblin Gang Baby Dragon Lumberjack
Goblin Gang P.E.K.K.A Bandit Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bandit
P.E.K.K.A Goblin Gang Bandit Lumberjack
Poison Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bandit Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Baby Dragon Poison Bandit
P.E.K.K.A Goblin Gang
P.E.K.K.A Lumberjack
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang Bandit Lumberjack
Bomber Baby Dragon
Goblin Gang Bomber Baby Dragon Poison P.E.K.K.A Lumberjack
Poison Bomber Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Bandit
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Poison
Bomber Poison Baby Dragon
Poison Baby Dragon
Bomber Baby Dragon Poison
Poison Baby Dragon
Poison Bandit
Goblin Gang Poison Lumberjack
Poison Bandit
Poison Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Baby Dragon Poison
Bomber Baby Dragon Poison Bandit
Baby Dragon Poison Bandit
Poison
Bomber
Bomber Baby Dragon Poison Bandit
Bomber Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Bomber Baby Dragon
Poison Baby Dragon Bandit
Baby Dragon Poison Bandit
Poison Baby Dragon Bandit
Poison Baby Dragon
Poison
Poison Bomber Bandit
Poison
P.E.K.K.A
Poison
Goblin Gang Bandit
Poison Baby Dragon
Poison Goblin Gang Baby Dragon Lumberjack
Bomber Baby Dragon Poison
Poison
P.E.K.K.A
Goblin Gang Baby Dragon Poison
Poison
Poison Baby Dragon Bandit

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