My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Hut Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Giant Goblin Hut Three Musketeers Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Giant Three Musketeers Bandit
Giant Snowball
Skeletons Goblin Gang Goblin Hut Three Musketeers Lumberjack
Zap
Skeletons Goblin Gang Goblin Hut Three Musketeers Bandit
Barbarian Barrel
Skeletons Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
The Log
Skeletons Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Earthquake
Skeletons Goblin Gang Goblin Hut
Arrows
Skeletons Goblin Gang Goblin Hut
Royal Delivery
Skeletons Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Fireball
Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Poison
Goblin Gang Goblin Hut Three Musketeers
Lightning
Goblin Hut Three Musketeers Bandit Lumberjack
Rocket
Goblin Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Bandit Lumberjack Giant Goblin Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Bandit

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Bandit Lumberjack
Goblin Gang
Giant Goblin Hut Three Musketeers Bandit
Giant
Arrows Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Goblin Hut
Goblin Gang Giant Three Musketeers Bandit Lumberjack
Three Musketeers
Goblin Gang Giant Goblin Hut Bandit
Bandit
Arrows Goblin Gang Giant Goblin Hut Three Musketeers Lumberjack
Lumberjack
Arrows Giant Goblin Hut Bandit

Defense Synergies 0 13

Skeletons
Goblin Hut Bandit Lumberjack
Arrows
Goblin Hut Bandit Lumberjack
Goblin Gang
Goblin Hut Bandit Lumberjack
Giant
Goblin Hut
Skeletons Arrows Goblin Gang Bandit Lumberjack
Three Musketeers
Bandit
Bandit
Skeletons Arrows Goblin Gang Goblin Hut Three Musketeers Lumberjack
Lumberjack
Skeletons Arrows Goblin Gang Goblin Hut Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
Lumberjack Skeletons Goblin Gang Goblin Hut Three Musketeers Bandit
Goblin Gang Goblin Hut Three Musketeers Lumberjack Skeletons Bandit
Goblin Hut Three Musketeers Lumberjack Skeletons Goblin Gang Bandit
Arrows Lumberjack
Arrows Goblin Gang Skeletons Bandit Lumberjack
Three Musketeers Arrows Goblin Gang Goblin Hut
Arrows Bandit
Three Musketeers Skeletons Goblin Gang Goblin Hut Lumberjack
Goblin Gang Skeletons Bandit Lumberjack
Goblin Gang Skeletons Arrows Goblin Hut Bandit Lumberjack
Arrows Three Musketeers Goblin Gang Goblin Hut
Goblin Hut Lumberjack Skeletons Goblin Gang Three Musketeers Bandit
Three Musketeers Arrows Goblin Gang Goblin Hut Lumberjack
Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Three Musketeers Skeletons Arrows Goblin Gang Goblin Hut Lumberjack
Arrows Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Arrows Goblin Hut Bandit Lumberjack
Goblin Hut Three Musketeers Lumberjack
Goblin Gang Arrows Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Goblin Hut Bandit
Bandit Arrows Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Skeletons Goblin Hut
Goblin Gang Lumberjack Bandit
Skeletons Goblin Gang Goblin Hut Three Musketeers Bandit Lumberjack
Arrows Skeletons Goblin Gang Goblin Hut Three Musketeers
Goblin Gang Skeletons Goblin Hut Bandit Lumberjack
Lumberjack
Skeletons Goblin Hut Bandit
Skeletons Goblin Gang Goblin Hut Three Musketeers
Goblin Hut Lumberjack
Arrows
Skeletons Goblin Gang Three Musketeers Bandit Lumberjack
Three Musketeers
Goblin Gang Goblin Hut Skeletons Three Musketeers Lumberjack
Arrows Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit
Arrows Goblin Hut Bandit
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Goblin Gang Three Musketeers Lumberjack
Arrows Bandit
Arrows
Goblin Hut Three Musketeers Bandit
Arrows Bandit
Arrows Goblin Hut
Arrows Goblin Hut Three Musketeers Bandit
Arrows Goblin Hut Three Musketeers Bandit
Arrows Three Musketeers
Arrows Three Musketeers Bandit
Arrows
Arrows
Arrows
Arrows
Arrows Bandit
Arrows Bandit
Arrows Bandit
Arrows
Goblin Hut
Arrows Bandit
Arrows
Arrows
Goblin Gang Goblin Hut Bandit
Arrows Three Musketeers
Arrows
Goblin Gang Three Musketeers Lumberjack
Arrows
Arrows
Three Musketeers
Goblin Gang
Bandit

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