My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Tesla Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Tesla
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Wizard Balloon
Fireball
Minions Goblin Gang Tesla Wizard Balloon
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Knight Tesla Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Goblin Gang Tesla Fireball Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Knight
Knight
Minions Goblin Gang Balloon Arrows Fireball Wizard
Minions
Knight Balloon
Goblin Gang
Knight Balloon
Tesla
Fireball
Arrows Knight
Wizard
Knight Balloon
Balloon
Arrows Knight Minions Goblin Gang Wizard

Defense Synergies 4 8

Arrows
Knight Tesla Fireball
Knight
Minions Goblin Gang Tesla Arrows Fireball Wizard
Minions
Knight Tesla
Goblin Gang
Knight Tesla
Tesla
Knight Goblin Gang Arrows Minions Fireball Wizard
Fireball
Arrows Knight Tesla
Wizard
Knight Tesla
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Wizard
Knight Minions Goblin Gang Tesla
Goblin Gang Tesla Knight Minions
Tesla Knight Minions Goblin Gang
Arrows Fireball
Arrows Goblin Gang Fireball Minions Tesla
Minions Tesla Arrows Goblin Gang Fireball Wizard
Arrows Tesla Fireball
Tesla Minions Goblin Gang
Knight Goblin Gang Tesla
Minions Goblin Gang Arrows Knight Tesla Fireball Wizard
Arrows Minions Tesla Goblin Gang Fireball Wizard
Tesla Knight Minions Goblin Gang Fireball Wizard
Fireball Wizard Arrows Minions Goblin Gang Tesla
Knight Goblin Gang Tesla
Goblin Gang Tesla Fireball
Tesla Wizard Arrows Knight Minions Goblin Gang Fireball
Arrows Tesla Fireball Knight Minions Goblin Gang Wizard
Arrows Wizard Knight Minions Tesla Fireball
Tesla
Goblin Gang Wizard Arrows Knight Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball
Fireball Arrows Knight Goblin Gang Tesla Wizard
Goblin Gang Knight Minions
Goblin Gang Knight Tesla Fireball
Knight Goblin Gang Tesla
Arrows Fireball Wizard Minions Goblin Gang Tesla
Goblin Gang Knight Minions Tesla Fireball
Knight Tesla
Knight Minions Fireball
Goblin Gang Tesla
Knight Minions Tesla
Arrows Fireball
Knight Goblin Gang Tesla Fireball Wizard
Wizard Tesla Fireball
Goblin Gang Tesla Knight Minions Fireball
Arrows Minions Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Minions
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Goblin Gang Fireball
Arrows Knight Fireball Wizard
Fireball Arrows Wizard
Knight Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Minions Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Minions Goblin Gang Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Knight Goblin Gang Wizard
Arrows Fireball Wizard
Arrows Fireball
Minions Goblin Gang Fireball
Fireball
Fireball

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