My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Balloon Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit
Giant Snowball
Bats Goblin Gang Mega Minion Balloon Lumberjack
Zap
Bats Goblin Gang Balloon Bandit
Barbarian Barrel
Knight Goblin Gang Bandit Lumberjack
The Log
Goblin Gang Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Mega Minion Balloon Bandit Lumberjack
Fireball
Goblin Gang Mega Minion Balloon Bandit Lumberjack
Poison
Bats Goblin Gang Mega Minion Balloon
Lightning
Knight Mega Minion Balloon Bandit Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Knight Goblin Gang Mega Minion Bandit Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Knight Goblin Gang

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Zap Mega Minion Bandit Lumberjack
Zap
Mega Minion Balloon Bats Knight Bandit Lumberjack
Knight
Bats Goblin Gang Mega Minion Balloon Zap Lumberjack
Goblin Gang
Knight Balloon Bandit
Mega Minion
Zap Knight Bats Balloon
Balloon
Bats Zap Knight Lumberjack Goblin Gang Mega Minion Bandit
Bandit
Bats Zap Goblin Gang Balloon Lumberjack
Lumberjack
Balloon Bats Zap Knight Bandit

Defense Synergies 4 13

Bats
Knight Zap Bandit Lumberjack
Zap
Mega Minion Bats Knight Goblin Gang Bandit Lumberjack
Knight
Bats Goblin Gang Mega Minion Zap Lumberjack
Goblin Gang
Knight Zap Bandit Lumberjack
Mega Minion
Zap Knight Bandit Lumberjack
Balloon
Bandit
Bats Zap Goblin Gang Mega Minion Lumberjack
Lumberjack
Bats Zap Knight Goblin Gang Mega Minion Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion
Lumberjack Bats Zap Knight Goblin Gang Mega Minion Bandit
Goblin Gang Lumberjack Bats Knight Mega Minion Bandit
Lumberjack Bats Knight Goblin Gang Mega Minion Bandit
Lumberjack
Goblin Gang Bats Zap Mega Minion Bandit Lumberjack
Bats Mega Minion Zap Goblin Gang
Zap Bandit
Goblin Gang Lumberjack
Knight Goblin Gang Bandit Lumberjack
Bats Goblin Gang Zap Knight Mega Minion Bandit Lumberjack
Mega Minion Bats Zap Goblin Gang
Lumberjack Bats Zap Knight Goblin Gang Bandit
Bats Zap Goblin Gang Mega Minion Lumberjack
Knight Goblin Gang Bandit Lumberjack
Zap Goblin Gang Bandit Lumberjack
Bats Knight Goblin Gang Lumberjack
Bats Zap Knight Goblin Gang Mega Minion Bandit Lumberjack
Zap Bats Knight Mega Minion Bandit Lumberjack
Lumberjack
Goblin Gang Bats Knight Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap Bandit
Bandit Zap Knight Goblin Gang Mega Minion Lumberjack
Goblin Gang Bandit Lumberjack Bats Zap Knight
Goblin Gang Lumberjack Bats Zap Knight Bandit
Knight Goblin Gang Bandit Lumberjack
Bats Zap Goblin Gang
Goblin Gang Bats Knight Mega Minion Bandit Lumberjack
Knight Lumberjack
Zap Bats Knight Mega Minion Bandit
Goblin Gang Mega Minion
Bats Knight Mega Minion Lumberjack
Zap
Knight Goblin Gang Bandit Lumberjack
Goblin Gang Bats Zap Knight Mega Minion Lumberjack
Bats Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Bandit
Zap Bandit
Bandit
Knight
Zap
Bats Zap Mega Minion
Zap
Zap Bandit
Bats Goblin Gang Lumberjack
Zap Knight Bandit
Zap
Knight Bandit
Bandit
Zap
Zap Bandit
Bandit
Bats
Zap Mega Minion Bandit
Zap
Zap
Zap
Mega Minion
Zap Bandit
Zap Bandit
Zap Bandit
Bats Zap
Zap Bats Mega Minion
Mega Minion
Zap Bandit
Zap
Zap Bats Goblin Gang Bandit
Zap Mega Minion
Knight Goblin Gang Mega Minion Lumberjack
Zap
Zap
Mega Minion
Zap Bats Goblin Gang
Bats Zap
Zap Bandit

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