My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Zappies Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Giant Skeleton Inferno Dragon
Giant Snowball
Minions Goblin Gang Musketeer Zappies Inferno Dragon
Zap
Minions Goblin Gang Zappies Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Zappies Giant Skeleton
The Log
Goblin Gang Elite Barbarians Musketeer Zappies Giant Skeleton
Earthquake
Goblin Gang Zappies
Arrows
Minions Goblin Gang Zappies
Royal Delivery
Minions Goblin Gang Elite Barbarians Musketeer Zappies Giant Skeleton Inferno Dragon
Fireball
Minions Goblin Gang Elite Barbarians Musketeer Zappies Inferno Dragon
Poison
Minions Goblin Gang Musketeer Zappies
Lightning
Elite Barbarians Musketeer Inferno Dragon
Rocket
Elite Barbarians Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Goblin Gang Musketeer Zappies Inferno Dragon Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Minions Goblin Gang Musketeer

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Elite Barbarians Musketeer Giant Skeleton
Minions
Elite Barbarians Giant Skeleton Inferno Dragon
Goblin Gang
Giant Skeleton
Elite Barbarians
Giant Snowball Minions Zappies
Musketeer
Giant Snowball Giant Skeleton
Zappies
Elite Barbarians Giant Skeleton
Giant Skeleton
Giant Snowball Minions Goblin Gang Musketeer Zappies
Inferno Dragon
Minions

Defense Synergies 2 15

Giant Snowball
Goblin Gang Minions Elite Barbarians Musketeer Zappies Giant Skeleton Inferno Dragon
Minions
Giant Snowball Musketeer Zappies Giant Skeleton
Goblin Gang
Giant Snowball Musketeer Zappies Giant Skeleton Inferno Dragon
Elite Barbarians
Giant Snowball
Musketeer
Goblin Gang Giant Snowball Minions Zappies Giant Skeleton
Zappies
Giant Snowball Minions Goblin Gang Musketeer Giant Skeleton
Giant Skeleton
Giant Snowball Minions Goblin Gang Musketeer Zappies
Inferno Dragon
Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Zappies
Elite Barbarians Inferno Dragon Minions Goblin Gang Musketeer Zappies
Goblin Gang Giant Snowball Minions Elite Barbarians Musketeer Zappies Giant Skeleton Inferno Dragon
Elite Barbarians Inferno Dragon Minions Goblin Gang Musketeer Zappies
Elite Barbarians Giant Skeleton
Goblin Gang Giant Snowball Minions Musketeer Zappies
Giant Snowball Minions Musketeer Inferno Dragon Goblin Gang Zappies
Musketeer Giant Skeleton
Zappies Inferno Dragon Minions Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Giant Snowball Musketeer Zappies Giant Skeleton
Minions Goblin Gang Giant Snowball Musketeer Zappies Giant Skeleton
Minions Musketeer Inferno Dragon Giant Snowball Goblin Gang Zappies
Giant Snowball Minions Goblin Gang Elite Barbarians Musketeer Zappies Giant Skeleton
Giant Snowball Minions Goblin Gang Zappies
Elite Barbarians Inferno Dragon Goblin Gang Zappies
Giant Snowball Goblin Gang Elite Barbarians Zappies Inferno Dragon
Minions Goblin Gang Elite Barbarians Musketeer Zappies
Giant Snowball Minions Goblin Gang Elite Barbarians Musketeer Zappies
Giant Snowball Minions Musketeer Zappies Giant Skeleton Inferno Dragon
Elite Barbarians Musketeer Zappies Inferno Dragon
Goblin Gang Giant Snowball Minions Elite Barbarians Musketeer Zappies Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Elite Barbarians Zappies Giant Skeleton
Giant Snowball Goblin Gang Elite Barbarians Musketeer Inferno Dragon
Goblin Gang Zappies Giant Skeleton Minions Elite Barbarians Musketeer
Goblin Gang Giant Skeleton Elite Barbarians Musketeer Zappies
Giant Skeleton Goblin Gang Elite Barbarians Musketeer Zappies Inferno Dragon
Giant Snowball Minions Goblin Gang Musketeer Zappies
Goblin Gang Minions Elite Barbarians Musketeer Zappies Giant Skeleton
Giant Skeleton Elite Barbarians Zappies Inferno Dragon
Giant Skeleton Giant Snowball Minions Elite Barbarians Zappies Inferno Dragon
Goblin Gang Musketeer Zappies Inferno Dragon
Inferno Dragon Minions Elite Barbarians Musketeer Zappies Giant Skeleton
Giant Snowball Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Goblin Gang Zappies
Musketeer Zappies
Goblin Gang Elite Barbarians Zappies Minions Musketeer Giant Skeleton Inferno Dragon
Minions Giant Snowball Elite Barbarians Musketeer Zappies Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Giant Skeleton
Giant Snowball Musketeer
Giant Skeleton
Musketeer Giant Skeleton
Giant Snowball
Giant Snowball Minions Musketeer
Musketeer
Giant Snowball
Giant Snowball
Giant Snowball Minions Goblin Gang Elite Barbarians Musketeer
Musketeer
Giant Snowball Musketeer
Giant Snowball Elite Barbarians Musketeer
Minions Musketeer
Giant Snowball Elite Barbarians Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball
Minions
Giant Snowball Musketeer
Giant Snowball
Minions Musketeer Giant Skeleton
Giant Snowball
Musketeer
Giant Snowball Musketeer
Giant Snowball
Inferno Dragon
Giant Snowball Musketeer
Giant Snowball Musketeer
Musketeer
Elite Barbarians Giant Snowball Musketeer
Giant Snowball Minions Musketeer Zappies
Giant Snowball Elite Barbarians
Giant Snowball Musketeer
Giant Snowball Zappies
Giant Skeleton
Giant Snowball
Minions Goblin Gang Musketeer Zappies
Giant Snowball Musketeer Zappies
Goblin Gang Musketeer
Giant Snowball Musketeer
Giant Snowball Giant Skeleton
Elite Barbarians Musketeer
Giant Snowball Minions Goblin Gang Elite Barbarians Musketeer Zappies Giant Skeleton
Giant Snowball Musketeer Zappies
Giant Snowball Musketeer Giant Skeleton

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