My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Heal Spirit Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Giant
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Royal Giant Inferno Tower X-Bow
Barbarian Barrel
Goblin Gang Heal Spirit Inferno Tower X-Bow
The Log
Goblin Gang Royal Giant Heal Spirit X-Bow
Earthquake
Goblin Gang Inferno Tower X-Bow
Arrows
Bats Goblin Gang Heal Spirit
Royal Delivery
Bats Goblin Gang Heal Spirit
Fireball
Goblin Gang Inferno Tower X-Bow
Poison
Bats Goblin Gang Inferno Tower X-Bow
Lightning
Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Goblin Gang Giant Inferno Tower Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats Zap Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Giant Zap X-Bow
Zap
Giant X-Bow Bats Royal Giant Heal Spirit
Goblin Gang
Royal Giant Giant X-Bow
Royal Giant
Bats Heal Spirit Zap Goblin Gang
Heal Spirit
Royal Giant Zap Giant
Giant
Bats Zap Goblin Gang Heal Spirit
Inferno Tower
X-Bow
Zap Bats Goblin Gang

Defense Synergies 1 8

Bats
Zap Inferno Tower X-Bow
Zap
Bats Goblin Gang Inferno Tower X-Bow
Goblin Gang
Inferno Tower Zap X-Bow
Royal Giant
Heal Spirit
Giant
Inferno Tower
Goblin Gang Bats Zap X-Bow
X-Bow
Bats Zap Goblin Gang Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower X-Bow
Inferno Tower Bats Zap Goblin Gang X-Bow
Goblin Gang Inferno Tower Bats
Inferno Tower Bats Goblin Gang
X-Bow
Goblin Gang Bats Zap X-Bow
Bats Inferno Tower Zap Goblin Gang X-Bow
Zap Inferno Tower X-Bow
Inferno Tower Goblin Gang X-Bow
Goblin Gang Inferno Tower
Bats Goblin Gang Zap X-Bow
Inferno Tower Bats Zap Goblin Gang
Inferno Tower Bats Zap Goblin Gang X-Bow
Bats Zap Goblin Gang X-Bow
Inferno Tower Goblin Gang X-Bow
Inferno Tower Zap Goblin Gang X-Bow
Bats Goblin Gang Inferno Tower X-Bow
Bats Zap Goblin Gang X-Bow
Zap Bats
Inferno Tower
Goblin Gang Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Inferno Tower X-Bow
Zap Goblin Gang X-Bow
Goblin Gang Bats Zap Inferno Tower
Goblin Gang Bats Zap Inferno Tower X-Bow
Inferno Tower Goblin Gang
Bats Zap Goblin Gang
Goblin Gang Bats Inferno Tower
Inferno Tower
Zap Bats Inferno Tower X-Bow
Inferno Tower Goblin Gang
Bats Inferno Tower
Zap
Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Bats Zap X-Bow
Bats Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow
Zap X-Bow
X-Bow
Zap
Bats Zap
X-Bow Zap
Zap X-Bow
Bats Goblin Gang X-Bow
Zap X-Bow
Zap
X-Bow
Zap X-Bow
X-Bow Zap
X-Bow
Bats
Zap X-Bow
Zap X-Bow
X-Bow
X-Bow
Zap X-Bow
Zap
X-Bow Zap
Zap X-Bow
Zap X-Bow
Bats Zap X-Bow
Zap Bats
Zap X-Bow
Zap
Zap Bats Goblin Gang X-Bow
Zap
Goblin Gang
Zap
Zap
Zap Bats Goblin Gang
Bats Zap
Zap X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: