My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Dart Goblin Graveyard
Zap
Goblin Gang Dart Goblin Graveyard
Barbarian Barrel
Knight Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer Graveyard
The Log
Goblin Gang Dart Goblin Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Dart Goblin Graveyard
Royal Delivery
Knight Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer Graveyard
Fireball
Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer
Poison
Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer Graveyard
Lightning
Knight Wizard Electro Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Dart Goblin Earthquake Electro Wizard Magic Archer Wizard Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Dart Goblin Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Dart Goblin Graveyard Earthquake Wizard Electro Wizard Magic Archer
Goblin Gang
Knight Dart Goblin
Dart Goblin
Knight Goblin Gang Graveyard
Earthquake
Knight Graveyard
Wizard
Knight
Electro Wizard
Graveyard Knight Magic Archer
Magic Archer
Knight Electro Wizard
Graveyard
Knight Electro Wizard Dart Goblin Earthquake

Defense Synergies 4 9

Knight
Goblin Gang Dart Goblin Electro Wizard Magic Archer Earthquake Wizard
Goblin Gang
Knight Dart Goblin Electro Wizard Magic Archer
Dart Goblin
Knight Goblin Gang Electro Wizard Magic Archer
Earthquake
Knight
Wizard
Knight Electro Wizard
Electro Wizard
Knight Goblin Gang Dart Goblin Wizard Magic Archer
Magic Archer
Knight Goblin Gang Dart Goblin Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Dart Goblin Wizard Electro Wizard Magic Archer
Knight Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Knight Dart Goblin Electro Wizard
Knight Goblin Gang Dart Goblin Electro Wizard
Earthquake
Goblin Gang Dart Goblin Earthquake Electro Wizard Magic Archer
Dart Goblin Electro Wizard Goblin Gang Wizard Magic Archer
Earthquake Dart Goblin Electro Wizard Magic Archer
Goblin Gang
Knight Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Dart Goblin Electro Wizard Knight Earthquake Wizard Magic Archer
Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer
Knight Goblin Gang Earthquake Wizard Electro Wizard
Wizard Goblin Gang Dart Goblin Earthquake Electro Wizard Magic Archer
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Wizard Knight Goblin Gang Electro Wizard
Knight Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer
Earthquake Wizard Knight Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard
Goblin Gang Wizard Knight Dart Goblin Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Knight Goblin Gang Wizard Magic Archer
Goblin Gang Knight Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang
Wizard Goblin Gang Dart Goblin Electro Wizard Magic Archer
Goblin Gang Knight Dart Goblin Electro Wizard
Knight
Electro Wizard Knight Magic Archer
Goblin Gang Dart Goblin
Knight Dart Goblin
Electro Wizard
Knight Goblin Gang Wizard
Wizard Dart Goblin Magic Archer
Goblin Gang Electro Wizard Knight Dart Goblin Magic Archer
Dart Goblin Earthquake Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight Dart Goblin
Dart Goblin Electro Wizard Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Knight Dart Goblin
Wizard Earthquake Magic Archer
Wizard Dart Goblin Magic Archer
Dart Goblin Earthquake Wizard Magic Archer
Earthquake Dart Goblin Wizard Magic Archer
Dart Goblin Wizard
Goblin Gang Electro Wizard
Knight Dart Goblin Earthquake Wizard Electro Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Earthquake Knight Dart Goblin Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Magic Archer
Earthquake Dart Goblin Wizard Magic Archer
Earthquake Magic Archer Dart Goblin Wizard
Earthquake
Dart Goblin Earthquake Wizard Electro Wizard Magic Archer
Dart Goblin Earthquake Wizard Magic Archer
Earthquake Magic Archer
Wizard
Earthquake
Earthquake Wizard Magic Archer
Dart Goblin Earthquake Wizard Electro Wizard Magic Archer
Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Wizard Electro Wizard Magic Archer
Electro Wizard Dart Goblin Wizard
Dart Goblin Earthquake Wizard Magic Archer
Electro Wizard Magic Archer
Earthquake Wizard Magic Archer
Earthquake Electro Wizard Goblin Gang Dart Goblin Magic Archer
Dart Goblin Wizard Electro Wizard Magic Archer
Knight Goblin Gang Dart Goblin Wizard Electro Wizard Magic Archer
Dart Goblin Earthquake Wizard Magic Archer
Dart Goblin
Goblin Gang Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer
Dart Goblin Electro Wizard Magic Archer

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