My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Goblin Gang Night Witch
Giant Snowball
Spear Goblins Bomber Archers Goblin Gang Baby Dragon Night Witch
Zap
Spear Goblins Bomber Archers Goblin Gang Night Witch
Barbarian Barrel
Spear Goblins Bomber Archers Goblin Gang Night Witch
The Log
Spear Goblins Bomber Archers Goblin Gang
Earthquake
Spear Goblins Bomber Archers Goblin Gang
Arrows
Spear Goblins Bomber Archers Goblin Gang Night Witch
Royal Delivery
Spear Goblins Bomber Archers Goblin Gang Baby Dragon Night Witch
Fireball
Bomber Archers Goblin Gang Baby Dragon Night Witch
Poison
Spear Goblins Bomber Archers Goblin Gang Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Archers Goblin Gang Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Zap Archers

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Goblin Gang Baby Dragon Golem
Bomber
Golem Zap Baby Dragon
Zap
Spear Goblins Bomber Archers Baby Dragon Golem Night Witch
Archers
Zap Baby Dragon Golem
Goblin Gang
Spear Goblins Baby Dragon Golem
Baby Dragon
Golem Spear Goblins Bomber Zap Archers Goblin Gang
Golem
Bomber Baby Dragon Night Witch Spear Goblins Zap Archers Goblin Gang
Night Witch
Golem Zap

Defense Synergies 0 12

Spear Goblins
Zap Archers Goblin Gang Baby Dragon Night Witch
Bomber
Zap
Zap
Spear Goblins Bomber Archers Goblin Gang Baby Dragon Night Witch
Archers
Spear Goblins Zap Goblin Gang Baby Dragon
Goblin Gang
Spear Goblins Zap Archers
Baby Dragon
Spear Goblins Zap Archers
Golem
Night Witch
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Baby Dragon
Bomber Zap Goblin Gang Night Witch
Goblin Gang Bomber Archers Night Witch
Night Witch Bomber Goblin Gang
Bomber
Goblin Gang Spear Goblins Bomber Zap Archers Baby Dragon Night Witch
Spear Goblins Zap Archers Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon
Goblin Gang Night Witch
Goblin Gang Spear Goblins Bomber Archers Night Witch
Archers Goblin Gang Spear Goblins Bomber Zap Baby Dragon Night Witch
Spear Goblins Zap Archers Goblin Gang Baby Dragon Night Witch
Night Witch Bomber Zap Goblin Gang
Bomber Zap Goblin Gang Baby Dragon Night Witch
Goblin Gang
Zap Goblin Gang
Bomber Goblin Gang Night Witch
Spear Goblins Bomber Zap Archers Goblin Gang Baby Dragon Night Witch
Zap Baby Dragon Spear Goblins Bomber Archers
Bomber Goblin Gang Spear Goblins Archers Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Archers
Bomber Zap Archers Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Zap
Goblin Gang Zap Night Witch
Goblin Gang Night Witch
Zap Archers Goblin Gang Baby Dragon
Goblin Gang Spear Goblins Archers Night Witch
Zap Spear Goblins Baby Dragon
Goblin Gang
Zap
Goblin Gang Night Witch
Bomber Archers Baby Dragon
Goblin Gang Spear Goblins Bomber Zap Archers Baby Dragon Night Witch
Bomber Zap Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Bomber Zap Baby Dragon
Spear Goblins Zap Baby Dragon
Bomber Archers Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Night Witch
Zap
Zap Archers Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Spear Goblins Bomber Zap Baby Dragon
Baby Dragon
Bomber Night Witch
Bomber Zap Archers Baby Dragon
Bomber Zap Baby Dragon
Baby Dragon Night Witch
Zap Baby Dragon
Zap Bomber Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Archers Baby Dragon Night Witch
Zap
Night Witch
Bomber Zap Night Witch
Zap
Zap Spear Goblins Archers Goblin Gang Night Witch
Zap Archers Baby Dragon
Goblin Gang Baby Dragon
Bomber Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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