My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Valkyrie P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Electro Wizard
Poison
Bats Goblin Gang Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tornado Valkyrie Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Tornado

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Electro Wizard Bats Valkyrie Poison
Goblin Gang
Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Goblin Gang Tornado P.E.K.K.A Electro Wizard
Tornado
Zap P.E.K.K.A Valkyrie Poison
Poison
P.E.K.K.A Zap Tornado
P.E.K.K.A
Zap Tornado Poison Electro Wizard Bats Goblin Gang Valkyrie
Electro Wizard
Zap P.E.K.K.A Valkyrie

Defense Synergies 2 19

Bats
Zap Valkyrie P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Valkyrie Tornado Poison P.E.K.K.A
Goblin Gang
Zap Valkyrie P.E.K.K.A Electro Wizard
Valkyrie
Bats Zap Goblin Gang Tornado P.E.K.K.A Electro Wizard
Tornado
P.E.K.K.A Zap Valkyrie Poison Electro Wizard
Poison
Zap Tornado Electro Wizard
P.E.K.K.A
Tornado Bats Zap Goblin Gang Valkyrie Electro Wizard
Electro Wizard
Zap Bats Goblin Gang Valkyrie Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Valkyrie Electro Wizard
Goblin Gang Tornado P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Tornado Poison P.E.K.K.A
Goblin Gang Tornado Bats Zap Valkyrie Electro Wizard
Bats Tornado Electro Wizard Zap Goblin Gang Poison
Zap Valkyrie Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Poison Electro Wizard Zap Tornado
Bats Zap Goblin Gang Tornado Poison Electro Wizard
P.E.K.K.A Bats Zap Goblin Gang Valkyrie Electro Wizard
Valkyrie Bats Zap Goblin Gang Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Tornado Zap Goblin Gang P.E.K.K.A Electro Wizard
Bats Goblin Gang Valkyrie Tornado Poison P.E.K.K.A Electro Wizard
Bats Zap Goblin Gang Valkyrie Tornado Electro Wizard
Zap Valkyrie Tornado Poison Bats Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Goblin Gang Valkyrie Bats Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Bats Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie P.E.K.K.A Bats Zap Tornado Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Poison Bats Zap Goblin Gang Tornado Electro Wizard
Goblin Gang P.E.K.K.A Bats Valkyrie Electro Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Wizard Bats Valkyrie Tornado Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Valkyrie Tornado Poison Electro Wizard
P.E.K.K.A Goblin Gang Valkyrie
Valkyrie
Goblin Gang Electro Wizard Bats Zap Valkyrie Tornado Poison P.E.K.K.A
Bats Valkyrie Poison Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Zap Tornado Electro Wizard
Poison
Valkyrie Poison
Poison Zap Valkyrie
Poison Bats Zap Tornado
Tornado Poison
Poison Zap Tornado
Poison Zap Tornado
Bats Goblin Gang Tornado Poison Electro Wizard
Poison Zap Valkyrie Tornado Electro Wizard
Poison Zap Tornado
Poison
Poison
Zap Poison
Zap Poison
Poison
Tornado Poison
Bats
Zap Poison Electro Wizard
Zap Valkyrie Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Valkyrie
Poison Zap Tornado Electro Wizard
Zap Tornado Poison
Poison Zap Tornado
Poison Bats Zap Tornado Electro Wizard
Zap Electro Wizard Bats Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Goblin Gang
Poison Zap Tornado Electro Wizard
Poison Goblin Gang Valkyrie Electro Wizard
Zap Poison
Zap Tornado Poison
P.E.K.K.A
Zap Bats Goblin Gang Tornado Poison Electro Wizard
Bats Zap Tornado Poison Electro Wizard
Poison Zap Tornado Electro Wizard

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