My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Hog Rider Baby Dragon
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Goblin Gang Barbarians Inferno Tower
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider Baby Dragon
Fireball
Goblin Gang Barbarians Hog Rider Inferno Tower Baby Dragon
Poison
Goblin Gang Barbarians Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Baby Dragon
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Mini P.E.K.K.A Hog Rider Baby Dragon Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Mini P.E.K.K.A

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mini P.E.K.K.A Baby Dragon
Goblin Gang
Hog Rider Mini P.E.K.K.A Baby Dragon
Barbarians
Hog Rider
Fireball
Zap Hog Rider Baby Dragon
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Baby Dragon
Hog Rider
Zap Goblin Gang Fireball Barbarians Mini P.E.K.K.A Baby Dragon
Inferno Tower
Baby Dragon
Zap Goblin Gang Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 3 10

Zap
Fireball Mini P.E.K.K.A Goblin Gang Barbarians Inferno Tower Baby Dragon
Goblin Gang
Inferno Tower Zap Barbarians Mini P.E.K.K.A
Barbarians
Zap Goblin Gang
Fireball
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Goblin Gang Fireball Baby Dragon
Hog Rider
Inferno Tower
Goblin Gang Zap Fireball Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Zap Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang
Barbarians Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Zap Barbarians Fireball Inferno Tower Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang
Goblin Gang Barbarians Mini P.E.K.K.A Inferno Tower
Goblin Gang Barbarians Zap Fireball Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Barbarians Mini P.E.K.K.A Baby Dragon
Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang
Barbarians Inferno Tower Zap Goblin Gang Fireball Mini P.E.K.K.A
Barbarians Goblin Gang Fireball Mini P.E.K.K.A Inferno Tower
Fireball Zap Goblin Gang Barbarians Baby Dragon
Zap Baby Dragon Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Goblin Gang Barbarians Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Zap Fireball Inferno Tower
Fireball Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Goblin Gang Barbarians Zap Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Goblin Gang Mini P.E.K.K.A
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Zap Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Fireball Inferno Tower
Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Inferno Tower Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Barbarians Fireball Mini P.E.K.K.A Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Barbarians Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Barbarians Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Barbarians Fireball
Fireball Zap Baby Dragon
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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