My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Musketeer Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Musketeer Giant Skeleton
The Log
Goblin Gang Musketeer Hog Rider Giant Skeleton
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider Giant Skeleton
Fireball
Goblin Gang Tesla Musketeer Hog Rider
Poison
Bats Goblin Gang Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tesla Fireball Musketeer Hog Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Tesla

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap
Zap
Fireball Hog Rider Bats Musketeer Giant Skeleton
Goblin Gang
Hog Rider Giant Skeleton
Tesla
Fireball
Zap Hog Rider
Musketeer
Hog Rider Zap Giant Skeleton
Hog Rider
Bats Zap Goblin Gang Fireball Musketeer Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Musketeer Hog Rider

Defense Synergies 4 12

Bats
Zap Tesla Musketeer Giant Skeleton
Zap
Fireball Bats Goblin Gang Tesla Musketeer Giant Skeleton
Goblin Gang
Tesla Musketeer Zap Giant Skeleton
Tesla
Goblin Gang Musketeer Bats Zap Fireball
Fireball
Zap Tesla Musketeer
Musketeer
Goblin Gang Tesla Bats Zap Fireball Giant Skeleton
Hog Rider
Giant Skeleton
Bats Zap Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Musketeer
Bats Zap Goblin Gang Tesla Musketeer
Goblin Gang Tesla Bats Musketeer Giant Skeleton
Tesla Bats Goblin Gang Musketeer
Fireball Giant Skeleton
Goblin Gang Fireball Bats Zap Tesla Musketeer
Bats Tesla Musketeer Zap Goblin Gang Fireball
Zap Tesla Fireball Musketeer Giant Skeleton
Tesla Goblin Gang Musketeer
Goblin Gang Tesla Musketeer Giant Skeleton
Bats Goblin Gang Zap Tesla Fireball Musketeer Giant Skeleton
Tesla Musketeer Bats Zap Goblin Gang Fireball
Tesla Bats Zap Goblin Gang Fireball Musketeer Giant Skeleton
Fireball Bats Zap Goblin Gang Tesla
Goblin Gang Tesla
Zap Goblin Gang Tesla Fireball
Tesla Bats Goblin Gang Fireball Musketeer
Tesla Fireball Bats Zap Goblin Gang Musketeer
Zap Bats Tesla Fireball Musketeer Giant Skeleton
Tesla Musketeer
Goblin Gang Bats Tesla Fireball Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Fireball Giant Skeleton
Fireball Zap Goblin Gang Tesla Musketeer
Goblin Gang Giant Skeleton Bats Zap Musketeer
Goblin Gang Giant Skeleton Bats Zap Tesla Fireball Musketeer
Giant Skeleton Goblin Gang Tesla Musketeer
Fireball Bats Zap Goblin Gang Tesla Musketeer
Goblin Gang Bats Tesla Fireball Musketeer Giant Skeleton
Giant Skeleton Tesla
Zap Giant Skeleton Bats Fireball
Goblin Gang Tesla Musketeer
Bats Tesla Musketeer Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Goblin Gang Tesla Fireball
Tesla Fireball Musketeer
Goblin Gang Tesla Bats Zap Fireball Musketeer Giant Skeleton
Bats Zap Tesla Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Giant Skeleton
Fireball Zap Musketeer
Fireball Giant Skeleton
Fireball Musketeer Giant Skeleton
Fireball Zap
Fireball Bats Zap Musketeer
Musketeer
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer Giant Skeleton
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball
Fireball Zap Musketeer
Fireball Zap Musketeer
Fireball Zap Musketeer
Bats Zap Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Giant Skeleton
Fireball
Zap Bats Goblin Gang Fireball Musketeer
Fireball Zap Musketeer
Fireball
Fireball Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball Giant Skeleton
Musketeer
Zap Bats Goblin Gang Fireball Musketeer Giant Skeleton
Bats Zap Fireball Musketeer
Zap Fireball Musketeer Giant Skeleton

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