My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Giant Skeleton Inferno Dragon Graveyard
Giant Snowball
Spear Goblins Minions Witch Inferno Dragon Graveyard
Zap
Spear Goblins Minions Mortar Witch Inferno Dragon Graveyard
Barbarian Barrel
Spear Goblins Mortar Witch Giant Skeleton Graveyard
The Log
Spear Goblins Witch Giant Skeleton Graveyard
Earthquake
Spear Goblins Mortar Witch Graveyard
Arrows
Spear Goblins Minions Witch Graveyard
Royal Delivery
Spear Goblins Minions Witch Giant Skeleton Inferno Dragon Graveyard
Fireball
Minions Mortar Witch Inferno Dragon
Poison
Spear Goblins Minions Mortar Witch Graveyard
Lightning
Mortar Witch Inferno Dragon
Rocket
Mortar Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Mortar Fireball Inferno Dragon Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Mortar Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Giant Skeleton Inferno Dragon Graveyard
Minions
Mortar Giant Skeleton Inferno Dragon Graveyard
Mortar
Spear Goblins Minions Fireball
Fireball
Graveyard Mortar
Witch
Giant Skeleton Graveyard
Giant Skeleton
Spear Goblins Minions Witch Graveyard
Inferno Dragon
Spear Goblins Minions
Graveyard
Fireball Spear Goblins Minions Witch Giant Skeleton

Defense Synergies 0 9

Spear Goblins
Minions Mortar Giant Skeleton Inferno Dragon
Minions
Spear Goblins Mortar Giant Skeleton
Mortar
Spear Goblins Minions Fireball Inferno Dragon
Fireball
Mortar
Witch
Giant Skeleton
Giant Skeleton
Spear Goblins Minions Witch
Inferno Dragon
Spear Goblins Mortar
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Mortar Fireball
Inferno Dragon Minions Mortar Witch
Mortar Witch Minions Giant Skeleton Inferno Dragon
Witch Inferno Dragon Minions Mortar
Fireball Giant Skeleton
Fireball Spear Goblins Minions
Minions Inferno Dragon Spear Goblins Mortar Fireball Witch
Fireball Giant Skeleton
Witch Inferno Dragon Minions Mortar
Spear Goblins Giant Skeleton
Minions Witch Spear Goblins Fireball Giant Skeleton
Minions Inferno Dragon Spear Goblins Fireball Witch
Mortar Minions Fireball Witch Giant Skeleton
Fireball Minions Mortar Witch
Inferno Dragon Mortar
Mortar Fireball Inferno Dragon
Minions Mortar Fireball Witch
Mortar Fireball Spear Goblins Minions Witch
Mortar Witch Spear Goblins Minions Fireball Giant Skeleton Inferno Dragon
Mortar Inferno Dragon
Spear Goblins Minions Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Witch Giant Skeleton
Fireball Mortar Inferno Dragon
Giant Skeleton Spear Goblins Minions Witch
Giant Skeleton Fireball
Giant Skeleton Witch Inferno Dragon
Fireball Minions Witch
Spear Goblins Minions Fireball Witch Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Spear Goblins Minions Mortar Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Minions Witch Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Fireball Witch
Fireball Witch
Witch Spear Goblins Minions Mortar Fireball Giant Skeleton Inferno Dragon
Minions Fireball Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Giant Skeleton
Mortar Fireball
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Mortar
Fireball Spear Goblins Minions Witch
Mortar Witch
Fireball
Fireball Mortar
Minions Fireball
Mortar Fireball
Fireball
Mortar Fireball
Minions Mortar Fireball
Mortar Fireball
Spear Goblins Mortar Fireball Witch
Mortar Fireball
Mortar Fireball
Minions
Mortar Fireball
Mortar Fireball Witch
Minions Fireball Giant Skeleton
Fireball
Mortar Fireball
Mortar Fireball Witch
Witch Inferno Dragon
Mortar Fireball Witch
Fireball Mortar Witch
Fireball Mortar
Fireball Witch
Minions Fireball Witch
Fireball
Mortar Fireball
Fireball
Giant Skeleton
Fireball
Spear Goblins Minions Fireball Witch
Fireball Witch
Fireball
Fireball
Mortar Fireball
Fireball Giant Skeleton
Minions Fireball Witch Giant Skeleton
Fireball Witch
Mortar Fireball Witch Giant Skeleton

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