My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Skeleton Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Wall Breakers Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Gang Wall Breakers Inferno Dragon
Zap
Goblin Gang Wall Breakers Inferno Dragon
Barbarian Barrel
Goblin Gang Rascals Wall Breakers Giant Skeleton Royal Ghost
The Log
Goblin Gang Rascals Wall Breakers Giant Skeleton
Earthquake
Goblin Gang
Arrows
Goblin Gang Rascals Wall Breakers
Royal Delivery
Goblin Gang Rascals Wall Breakers Giant Skeleton Royal Ghost Inferno Dragon
Fireball
Goblin Gang Rascals Wall Breakers Inferno Dragon
Poison
Goblin Gang Rascals
Lightning
Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Goblin Gang Royal Ghost Inferno Dragon Rascals Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Goblin Gang Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mirror Giant Skeleton Royal Ghost
Rascals
Wall Breakers
Rocket
Mirror
Mirror
Goblin Gang Rocket Wall Breakers Giant Skeleton Royal Ghost
Wall Breakers
Rascals Mirror Royal Ghost
Giant Skeleton
Goblin Gang Mirror
Royal Ghost
Goblin Gang Mirror Wall Breakers
Inferno Dragon

Defense Synergies 0 5

Goblin Gang
Rascals Mirror Giant Skeleton Inferno Dragon
Rascals
Goblin Gang
Rocket
Mirror
Goblin Gang Inferno Dragon
Wall Breakers
Giant Skeleton
Goblin Gang
Royal Ghost
Inferno Dragon
Goblin Gang Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Inferno Dragon Goblin Gang Rascals
Goblin Gang Rocket Rascals Giant Skeleton Inferno Dragon
Inferno Dragon Goblin Gang Rascals
Rocket Giant Skeleton
Goblin Gang Rascals Royal Ghost
Rocket Inferno Dragon Goblin Gang Rascals
Rocket Rascals Giant Skeleton
Inferno Dragon Goblin Gang Rascals
Goblin Gang Rascals Giant Skeleton Royal Ghost
Goblin Gang Rascals Giant Skeleton Royal Ghost
Inferno Dragon Goblin Gang Rascals
Goblin Gang Rascals Rocket Giant Skeleton
Rocket Goblin Gang Rascals Royal Ghost
Inferno Dragon Goblin Gang Rascals
Rocket Goblin Gang Rascals Inferno Dragon
Goblin Gang Rascals
Goblin Gang Rascals Royal Ghost
Rascals Giant Skeleton Royal Ghost Inferno Dragon
Inferno Dragon
Goblin Gang Rascals Royal Ghost Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Giant Skeleton Royal Ghost
Goblin Gang Rocket Royal Ghost Inferno Dragon
Goblin Gang Giant Skeleton Rascals Rocket
Goblin Gang Rocket Giant Skeleton Rascals
Giant Skeleton Goblin Gang Rascals Inferno Dragon
Rocket Goblin Gang Rascals
Goblin Gang Rascals Rocket Giant Skeleton
Giant Skeleton Rascals Inferno Dragon
Rocket Giant Skeleton Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Rascals Giant Skeleton
Rocket Giant Skeleton
Rascals Rocket Giant Skeleton Goblin Gang
Rascals
Goblin Gang Rascals Rocket Giant Skeleton Inferno Dragon
Rascals Giant Skeleton Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Rocket Giant Skeleton Royal Ghost
Royal Ghost
Rocket Giant Skeleton
Rascals Rocket Giant Skeleton
Rocket
Rocket
Rocket Goblin Gang
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Giant Skeleton
Rocket
Rocket
Rocket
Inferno Dragon
Royal Ghost
Rocket
Rocket
Rocket
Rocket
Giant Skeleton
Rocket
Goblin Gang Rocket
Rocket
Goblin Gang Rascals Rocket
Rocket Giant Skeleton
Goblin Gang Rascals Rocket Giant Skeleton
Rocket
Rocket Giant Skeleton Royal Ghost

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