My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Flying Machine Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Minion Horde Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Fire Spirit Goblins Minion Horde Flying Machine
Zap
Fire Spirit Goblins Minion Horde Flying Machine
Barbarian Barrel
Fire Spirit Goblins Hunter Giant Skeleton
The Log
Fire Spirit Goblins Hunter Giant Skeleton
Earthquake
Arrows
Fire Spirit Goblins Minion Horde Flying Machine
Royal Delivery
Fire Spirit Goblins Minion Horde Flying Machine Hunter Giant Skeleton
Fireball
Minion Horde Flying Machine Hunter
Poison
Minion Horde Flying Machine Hunter
Lightning
Hunter
Rocket
Minion Horde Hunter

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Poison Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Fireball Flying Machine Poison Hunter Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Goblins Fireball Flying Machine

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Skeleton
Goblins
Minion Horde
Giant Skeleton
Fireball
Flying Machine
Giant Skeleton
Poison
Giant Skeleton
Hunter
Giant Skeleton
Giant Skeleton
Fire Spirit Minion Horde Flying Machine Poison Hunter

Defense Synergies 0 9

Fire Spirit
Giant Skeleton
Goblins
Minion Horde Flying Machine Poison Hunter Giant Skeleton
Minion Horde
Goblins
Fireball
Flying Machine
Goblins Hunter Giant Skeleton
Poison
Goblins
Hunter
Goblins Flying Machine Giant Skeleton
Giant Skeleton
Fire Spirit Goblins Flying Machine Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Flying Machine
Minion Horde Hunter Goblins Flying Machine
Minion Horde Hunter Fire Spirit Goblins Giant Skeleton
Minion Horde Hunter Goblins
Fireball Poison Giant Skeleton
Fireball Fire Spirit Goblins Flying Machine Hunter
Minion Horde Hunter Fire Spirit Fireball Flying Machine Poison
Fireball Flying Machine Poison Giant Skeleton
Minion Horde Hunter Goblins
Fire Spirit Goblins Minion Horde Hunter Giant Skeleton
Goblins Minion Horde Poison Fireball Flying Machine Hunter Giant Skeleton
Minion Horde Hunter Fireball Flying Machine Poison
Minion Horde Hunter Fire Spirit Fireball Flying Machine Giant Skeleton
Fire Spirit Fireball Goblins Minion Horde Poison Hunter
Minion Horde Hunter
Minion Horde Fireball Hunter
Minion Horde Goblins Fireball Poison Hunter
Fire Spirit Fireball Goblins Minion Horde Flying Machine Hunter
Poison Hunter Fire Spirit Fireball Flying Machine Giant Skeleton
Hunter
Fire Spirit Goblins Minion Horde Fireball Flying Machine Poison Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Giant Skeleton
Fireball Poison Flying Machine Hunter
Giant Skeleton Goblins Minion Horde Hunter
Hunter Giant Skeleton Minion Horde Fireball
Giant Skeleton Minion Horde Hunter
Fire Spirit Fireball Poison Minion Horde Flying Machine Hunter
Goblins Minion Horde Fireball Flying Machine Hunter Giant Skeleton
Giant Skeleton Minion Horde Hunter
Minion Horde Giant Skeleton Goblins Fireball Flying Machine Poison
Minion Horde
Minion Horde Flying Machine Hunter Giant Skeleton
Fireball Poison Giant Skeleton
Giant Skeleton Minion Horde Fireball Hunter
Minion Horde Fireball Flying Machine
Goblins Minion Horde Fireball Flying Machine Poison Hunter Giant Skeleton
Poison Minion Horde Fireball Flying Machine Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde Flying Machine Giant Skeleton
Fireball Poison Flying Machine
Minion Horde Fireball Flying Machine Poison Giant Skeleton
Fireball Flying Machine Poison Giant Skeleton
Fireball Poison Fire Spirit Minion Horde
Fireball Poison Fire Spirit Minion Horde Flying Machine Hunter
Fire Spirit Minion Horde Flying Machine Poison
Fireball Poison Fire Spirit Flying Machine Hunter
Fireball Poison Flying Machine
Fire Spirit Goblins Minion Horde Fireball Poison
Poison Minion Horde Fireball Flying Machine
Fireball Poison Fire Spirit Flying Machine
Flying Machine Poison Fire Spirit Fireball Hunter
Minion Horde Fireball Flying Machine Poison
Fireball Flying Machine Poison
Minion Horde Fireball Flying Machine Poison Hunter
Minion Horde Fireball Flying Machine Poison
Fireball Poison
Minion Horde
Fire Spirit Fireball Flying Machine Poison Hunter
Fire Spirit Fireball Flying Machine Poison
Minion Horde Fireball Poison Giant Skeleton
Fireball Poison
Minion Horde Fireball Flying Machine Poison
Poison Fire Spirit Fireball Hunter
Minion Horde
Fireball Poison Flying Machine Hunter
Fireball Flying Machine Poison
Fireball Poison
Poison Fire Spirit Minion Horde Fireball Flying Machine Hunter
Minion Horde Fireball Flying Machine Poison
Minion Horde Fireball
Poison Minion Horde Fireball Hunter
Minion Horde Fireball Poison
Minion Horde Giant Skeleton
Fireball Poison
Minion Horde Fire Spirit Fireball Flying Machine
Fireball Poison Fire Spirit Flying Machine Hunter
Fireball
Fireball Poison Minion Horde Flying Machine Hunter
Fireball Flying Machine Poison
Fireball Poison Giant Skeleton
Minion Horde Flying Machine
Minion Horde Fireball Flying Machine Poison Giant Skeleton
Fireball Flying Machine Poison
Poison Fireball Flying Machine Giant Skeleton

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