My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Executioner Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Tesla Executioner Giant Skeleton Electro Wizard
The Log
Goblin Gang Hog Rider Giant Skeleton
Earthquake
Goblin Gang Tesla Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner Giant Skeleton Electro Wizard
Fireball
Goblin Gang Tesla Hog Rider Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Tesla Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Tesla Hog Rider Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Tesla

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Executioner Giant Skeleton The Log
Goblin Gang
Hog Rider Giant Skeleton
Tesla
Hog Rider
Zap Goblin Gang The Log Executioner Giant Skeleton Electro Wizard
Executioner
Zap Hog Rider The Log
Giant Skeleton
Zap Goblin Gang Hog Rider The Log Electro Wizard
The Log
Hog Rider Zap Executioner Giant Skeleton
Electro Wizard
Zap Hog Rider Giant Skeleton

Defense Synergies 3 14

Zap
Electro Wizard Goblin Gang Tesla Executioner Giant Skeleton The Log
Goblin Gang
Tesla Zap Giant Skeleton The Log Electro Wizard
Tesla
Goblin Gang The Log Zap Electro Wizard
Hog Rider
Executioner
Zap Giant Skeleton The Log
Giant Skeleton
Zap Goblin Gang Executioner The Log Electro Wizard
The Log
Tesla Zap Goblin Gang Executioner Giant Skeleton Electro Wizard
Electro Wizard
Zap Goblin Gang Tesla Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Executioner The Log Electro Wizard
Zap Goblin Gang Tesla Executioner The Log Electro Wizard
Goblin Gang Tesla Executioner Giant Skeleton Electro Wizard
Tesla Goblin Gang Electro Wizard
Giant Skeleton The Log
Goblin Gang The Log Zap Tesla Executioner Electro Wizard
Tesla Electro Wizard Zap Goblin Gang Executioner
Zap Tesla Giant Skeleton The Log Electro Wizard
Tesla Goblin Gang
Goblin Gang Tesla Giant Skeleton Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Tesla Giant Skeleton The Log
Tesla Executioner Zap Goblin Gang Electro Wizard
Tesla Zap Goblin Gang Giant Skeleton The Log Electro Wizard
Executioner Zap Goblin Gang Tesla The Log Electro Wizard
Goblin Gang Tesla Electro Wizard
Zap Goblin Gang Tesla The Log Electro Wizard
Tesla Goblin Gang Executioner Electro Wizard
Tesla Zap Goblin Gang Executioner The Log Electro Wizard
Zap Executioner The Log Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Goblin Gang Tesla Executioner Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla Giant Skeleton Electro Wizard
Electro Wizard Zap Goblin Gang Tesla Executioner The Log
Goblin Gang Giant Skeleton Zap The Log Electro Wizard
Goblin Gang Giant Skeleton Zap Tesla The Log Electro Wizard
Giant Skeleton Goblin Gang Tesla Executioner
Executioner Zap Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Zap Giant Skeleton Electro Wizard The Log
Goblin Gang Tesla
Tesla Giant Skeleton
Zap Giant Skeleton The Log Electro Wizard
Giant Skeleton Goblin Gang Tesla Executioner
Tesla Executioner
Goblin Gang Tesla Electro Wizard Zap Executioner Giant Skeleton The Log
Executioner Zap Tesla Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap Executioner The Log Electro Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Executioner Zap The Log
Executioner Zap
Executioner The Log
The Log Zap Executioner
The Log Zap
Goblin Gang Electro Wizard
Zap The Log Electro Wizard
Zap Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Zap Executioner The Log Electro Wizard
Zap The Log
Giant Skeleton The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner Electro Wizard
Zap The Log
Zap The Log
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
The Log
Goblin Gang Executioner Electro Wizard
The Log Zap Executioner
Zap Giant Skeleton
Executioner
Zap Goblin Gang Giant Skeleton The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Giant Skeleton The Log Electro Wizard

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