My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Giant Skeleton Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Flying Machine Goblin Barrel
Zap
Skeletons Flying Machine Goblin Barrel
Barbarian Barrel
Skeletons Goblin Barrel Giant Skeleton Ice Wizard
The Log
Skeletons Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Flying Machine Goblin Barrel
Royal Delivery
Skeletons Mini P.E.K.K.A Flying Machine Goblin Barrel Giant Skeleton Ice Wizard
Fireball
Flying Machine Goblin Barrel Ice Wizard
Poison
Flying Machine Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Giant Skeleton Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Barrel Ice Wizard Mini P.E.K.K.A Flying Machine Rocket Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Barrel Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Giant Skeleton Golem Ice Wizard
Flying Machine
Giant Skeleton Golem
Rocket
Golem
Goblin Barrel
Giant Skeleton Golem Ice Wizard
Giant Skeleton
Mini P.E.K.K.A Flying Machine Goblin Barrel Ice Wizard
Golem
Mini P.E.K.K.A Flying Machine Rocket Goblin Barrel Ice Wizard
Ice Wizard
Mini P.E.K.K.A Goblin Barrel Giant Skeleton Golem

Defense Synergies 0 8

Skeletons
Mini P.E.K.K.A Flying Machine Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Skeletons Ice Wizard
Flying Machine
Skeletons Giant Skeleton Ice Wizard
Rocket
Goblin Barrel
Giant Skeleton
Skeletons Flying Machine Ice Wizard
Golem
Ice Wizard
Skeletons Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Mini P.E.K.K.A Skeletons Flying Machine Ice Wizard
Mini P.E.K.K.A Rocket Skeletons Giant Skeleton Ice Wizard
Mini P.E.K.K.A Skeletons Ice Wizard
Mini P.E.K.K.A Rocket Giant Skeleton
Skeletons Flying Machine Ice Wizard
Rocket Flying Machine Ice Wizard
Rocket Flying Machine Giant Skeleton
Mini P.E.K.K.A Skeletons Ice Wizard
Skeletons Mini P.E.K.K.A Giant Skeleton Ice Wizard
Ice Wizard Skeletons Flying Machine Giant Skeleton
Flying Machine Ice Wizard
Mini P.E.K.K.A Skeletons Flying Machine Rocket Giant Skeleton Ice Wizard
Rocket Mini P.E.K.K.A
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A
Flying Machine Ice Wizard
Flying Machine Giant Skeleton Ice Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Skeleton
Mini P.E.K.K.A Flying Machine Rocket
Giant Skeleton Skeletons Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Giant Skeleton
Giant Skeleton Skeletons Mini P.E.K.K.A
Rocket Skeletons Flying Machine Ice Wizard
Mini P.E.K.K.A Rocket Skeletons Flying Machine Giant Skeleton Ice Wizard
Mini P.E.K.K.A Giant Skeleton
Rocket Giant Skeleton Skeletons Mini P.E.K.K.A Flying Machine
Skeletons
Mini P.E.K.K.A Flying Machine Giant Skeleton
Rocket Giant Skeleton
Mini P.E.K.K.A Rocket Giant Skeleton Skeletons
Flying Machine
Skeletons Mini P.E.K.K.A Flying Machine Rocket Giant Skeleton
Mini P.E.K.K.A Flying Machine Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Giant Skeleton
Flying Machine Ice Wizard
Rocket Flying Machine Giant Skeleton
Flying Machine Rocket Giant Skeleton
Rocket
Flying Machine Rocket Ice Wizard
Flying Machine
Flying Machine Ice Wizard
Flying Machine
Rocket Mini P.E.K.K.A
Rocket Flying Machine
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket
Mini P.E.K.K.A Rocket
Rocket Mini P.E.K.K.A Flying Machine
Rocket Flying Machine
Rocket Giant Skeleton
Rocket
Rocket
Rocket Flying Machine
Ice Wizard
Flying Machine Ice Wizard
Flying Machine
Rocket
Flying Machine Ice Wizard
Rocket Flying Machine
Mini P.E.K.K.A
Rocket
Rocket
Giant Skeleton
Rocket
Flying Machine Rocket
Rocket Flying Machine Ice Wizard
Mini P.E.K.K.A Flying Machine Rocket
Flying Machine
Rocket Giant Skeleton
Flying Machine
Flying Machine Rocket Giant Skeleton
Flying Machine Rocket
Flying Machine Rocket Giant Skeleton

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