My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Minion Horde Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Giant Skeleton Sparky
Giant Snowball
Fire Spirit Goblin Gang Minion Horde Mega Minion Skeleton Army
Zap
Fire Spirit Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Goblin Gang Skeleton Army Giant Skeleton Sparky
The Log
Fire Spirit Goblin Gang Skeleton Army Giant Skeleton Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Fire Spirit Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Minion Horde Mega Minion Skeleton Army Giant Skeleton Sparky
Fireball
Goblin Gang Minion Horde Mega Minion Skeleton Army Sparky
Poison
Goblin Gang Minion Horde Mega Minion Skeleton Army Sparky
Lightning
Mega Minion Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion Skeleton Army Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Goblin Gang Mega Minion Skeleton Army Minion Horde Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Goblin Gang Mega Minion

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mega Minion Giant Skeleton Sparky
Arrows
Sparky Mega Minion Giant Skeleton
Goblin Gang
Giant Skeleton Sparky
Minion Horde
Giant Skeleton Sparky
Mega Minion
Fire Spirit Arrows Giant Skeleton Sparky
Skeleton Army
Sparky
Giant Skeleton
Fire Spirit Arrows Goblin Gang Minion Horde Mega Minion Sparky
Sparky
Arrows Fire Spirit Goblin Gang Minion Horde Mega Minion Skeleton Army Giant Skeleton

Defense Synergies 0 14

Fire Spirit
Giant Skeleton Sparky
Arrows
Mega Minion Giant Skeleton Sparky
Goblin Gang
Skeleton Army Giant Skeleton Sparky
Minion Horde
Sparky
Mega Minion
Arrows Skeleton Army Giant Skeleton Sparky
Skeleton Army
Goblin Gang Mega Minion Giant Skeleton Sparky
Giant Skeleton
Fire Spirit Arrows Goblin Gang Mega Minion Skeleton Army
Sparky
Fire Spirit Arrows Goblin Gang Minion Horde Mega Minion Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Sparky
Minion Horde Skeleton Army Sparky Goblin Gang Mega Minion
Goblin Gang Minion Horde Skeleton Army Sparky Fire Spirit Mega Minion Giant Skeleton
Minion Horde Skeleton Army Sparky Goblin Gang Mega Minion
Arrows Skeleton Army Giant Skeleton Sparky
Arrows Goblin Gang Skeleton Army Fire Spirit Mega Minion
Minion Horde Mega Minion Fire Spirit Arrows Goblin Gang
Arrows Giant Skeleton Sparky
Minion Horde Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Minion Horde Giant Skeleton Sparky
Goblin Gang Minion Horde Skeleton Army Arrows Mega Minion Giant Skeleton
Arrows Minion Horde Mega Minion Goblin Gang
Minion Horde Skeleton Army Sparky Fire Spirit Goblin Gang Giant Skeleton
Fire Spirit Skeleton Army Sparky Arrows Goblin Gang Minion Horde Mega Minion
Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Sparky
Minion Horde Sparky Arrows Goblin Gang Skeleton Army
Fire Spirit Arrows Goblin Gang Minion Horde Mega Minion Skeleton Army
Arrows Fire Spirit Mega Minion Giant Skeleton
Sparky
Goblin Gang Skeleton Army Fire Spirit Arrows Minion Horde Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Giant Skeleton Sparky
Arrows Goblin Gang Mega Minion
Goblin Gang Skeleton Army Giant Skeleton Minion Horde Sparky
Goblin Gang Skeleton Army Giant Skeleton Minion Horde Sparky
Giant Skeleton Goblin Gang Minion Horde Skeleton Army Sparky
Fire Spirit Arrows Goblin Gang Minion Horde
Goblin Gang Skeleton Army Sparky Minion Horde Mega Minion Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army Sparky
Minion Horde Giant Skeleton Mega Minion Skeleton Army Sparky
Goblin Gang Minion Horde Mega Minion Skeleton Army Sparky
Minion Horde Mega Minion Giant Skeleton Sparky
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Goblin Gang Minion Horde Sparky
Minion Horde Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Minion Horde Mega Minion Giant Skeleton
Arrows Minion Horde Mega Minion Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton Sparky
Arrows
Arrows Minion Horde Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Fire Spirit Arrows Minion Horde Sparky
Arrows Fire Spirit Minion Horde Mega Minion
Fire Spirit Arrows Minion Horde Sparky
Arrows Fire Spirit
Arrows
Fire Spirit Goblin Gang Minion Horde Sparky
Arrows Minion Horde Sparky
Fire Spirit Arrows
Fire Spirit Sparky
Arrows Minion Horde
Arrows Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Arrows Sparky
Minion Horde Sparky
Fire Spirit Arrows Mega Minion Sparky
Fire Spirit Arrows
Minion Horde Giant Skeleton Sparky
Arrows
Sparky
Arrows Minion Horde
Arrows Fire Spirit Sparky
Minion Horde Mega Minion
Arrows Sparky
Arrows Sparky
Arrows Sparky
Fire Spirit Arrows Minion Horde Sparky
Minion Horde Mega Minion
Minion Horde Mega Minion Sparky
Arrows Minion Horde Sparky
Arrows Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Arrows Sparky
Minion Horde Fire Spirit Goblin Gang Skeleton Army
Fire Spirit Arrows Mega Minion
Arrows
Goblin Gang Minion Horde Mega Minion Sparky
Arrows
Arrows Giant Skeleton Sparky
Minion Horde Mega Minion Sparky
Goblin Gang Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky

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