My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Giant Skeleton
Giant Snowball
Bomber Bats Goblin Gang Furnace
Zap
Bomber Bats Goblin Gang Furnace
Barbarian Barrel
Bomber Goblin Gang Furnace Wizard Giant Skeleton
The Log
Bomber Goblin Gang Furnace Giant Skeleton
Earthquake
Bomber Goblin Gang Furnace
Arrows
Bomber Bats Goblin Gang Furnace
Royal Delivery
Bomber Bats Goblin Gang Wizard Giant Skeleton
Fireball
Bomber Goblin Gang Furnace Wizard
Poison
Bomber Bats Goblin Gang Furnace Wizard
Lightning
Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Furnace Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Zap Goblin Gang Tornado Furnace Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Zap Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Zap Giant Skeleton
Bats
Giant Skeleton Bomber Zap
Zap
Tornado Bomber Bats Furnace Giant Skeleton
Goblin Gang
Giant Skeleton
Furnace
Zap Giant Skeleton
Wizard
Tornado Giant Skeleton
Tornado
Zap Wizard Giant Skeleton
Giant Skeleton
Bats Bomber Zap Goblin Gang Furnace Wizard Tornado

Defense Synergies 1 14

Bomber
Bats Zap Tornado
Bats
Bomber Zap Giant Skeleton
Zap
Bomber Bats Goblin Gang Furnace Tornado Giant Skeleton
Goblin Gang
Zap Furnace Giant Skeleton
Furnace
Zap Goblin Gang Tornado
Wizard
Tornado Giant Skeleton
Tornado
Wizard Bomber Zap Furnace Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Bomber Bats Zap Goblin Gang Furnace
Goblin Gang Furnace Tornado Bomber Bats Giant Skeleton
Bomber Bats Goblin Gang Furnace
Bomber Tornado Giant Skeleton
Goblin Gang Tornado Bomber Bats Zap Furnace
Bats Furnace Tornado Zap Goblin Gang Wizard
Zap Giant Skeleton
Goblin Gang Furnace Tornado
Goblin Gang Tornado Bomber Giant Skeleton
Bats Goblin Gang Bomber Zap Furnace Wizard Tornado Giant Skeleton
Bats Zap Goblin Gang Furnace Wizard Tornado
Furnace Bomber Bats Zap Goblin Gang Wizard Giant Skeleton
Bomber Wizard Bats Zap Goblin Gang Furnace Tornado
Goblin Gang Furnace
Tornado Zap Goblin Gang Furnace
Wizard Bomber Bats Goblin Gang Furnace Tornado
Bomber Bats Zap Goblin Gang Furnace Wizard Tornado
Zap Furnace Wizard Tornado Bomber Bats Giant Skeleton
Tornado
Bomber Goblin Gang Wizard Bats Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Giant Skeleton
Bomber Zap Goblin Gang Wizard
Goblin Gang Giant Skeleton Bats Zap Furnace
Goblin Gang Giant Skeleton Bats Zap Tornado
Giant Skeleton Goblin Gang
Furnace Wizard Bats Zap Goblin Gang Tornado
Goblin Gang Bats Furnace Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Tornado
Goblin Gang
Bats Giant Skeleton
Zap Tornado Giant Skeleton
Giant Skeleton Goblin Gang Wizard
Wizard Bomber Furnace
Goblin Gang Bomber Bats Zap Furnace Tornado Giant Skeleton
Bats Bomber Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap Tornado
Giant Skeleton
Giant Skeleton
Bomber Wizard Zap Furnace
Wizard Bats Zap Furnace Tornado
Bomber Furnace Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Bats Goblin Gang Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Zap Furnace
Bomber Zap Furnace Wizard
Furnace Wizard
Tornado
Bomber Bats
Bomber Zap Wizard
Bomber Zap Wizard Tornado
Giant Skeleton
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Furnace Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Bats Zap Furnace Wizard Tornado
Zap Bats Wizard
Bomber Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats Goblin Gang
Zap Wizard Tornado
Goblin Gang Wizard
Bomber Zap Wizard
Zap Tornado Giant Skeleton
Zap Bats Goblin Gang Tornado Giant Skeleton
Bats Zap Tornado
Zap Tornado Giant Skeleton

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