My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton Sparky
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch Sparky
Barbarian Barrel
Goblin Gang Witch Giant Skeleton Sparky
The Log
Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton Sparky
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Witch Giant Skeleton Sparky
Fireball
Goblin Gang Witch Sparky
Poison
Bats Goblin Gang Witch Sparky
Lightning
Mini P.E.K.K.A Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Fireball Mini P.E.K.K.A Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Mini P.E.K.K.A Sparky
Zap
Fireball Sparky Bats Mini P.E.K.K.A Witch Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Giant Skeleton Sparky
Fireball
Zap Sparky
Mini P.E.K.K.A
Sparky Bats Zap Goblin Gang Giant Skeleton
Witch
Zap Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Mini P.E.K.K.A Witch Sparky
Sparky
Zap Mini P.E.K.K.A Bats Goblin Gang Fireball Giant Skeleton

Defense Synergies 2 14

Bats
Zap Mini P.E.K.K.A Giant Skeleton Sparky
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Witch Giant Skeleton Sparky
Goblin Gang
Zap Mini P.E.K.K.A Giant Skeleton Sparky
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Fireball Witch
Witch
Zap Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Bats Zap Goblin Gang Witch
Sparky
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Sparky
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Sparky Bats Giant Skeleton
Mini P.E.K.K.A Witch Sparky Bats Goblin Gang
Fireball Mini P.E.K.K.A Giant Skeleton Sparky
Goblin Gang Fireball Bats Zap
Bats Zap Goblin Gang Fireball Witch
Zap Fireball Giant Skeleton Sparky
Mini P.E.K.K.A Witch Sparky Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton Sparky
Bats Goblin Gang Witch Zap Fireball Giant Skeleton
Bats Zap Goblin Gang Fireball Witch
Mini P.E.K.K.A Sparky Bats Zap Goblin Gang Fireball Witch Giant Skeleton
Fireball Sparky Bats Zap Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Sparky Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A Sparky
Sparky Bats Goblin Gang Fireball Mini P.E.K.K.A Witch
Fireball Bats Zap Goblin Gang Witch
Zap Witch Bats Fireball Giant Skeleton
Mini P.E.K.K.A Sparky
Goblin Gang Bats Fireball Mini P.E.K.K.A Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Witch Giant Skeleton Sparky
Fireball Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Giant Skeleton Bats Zap Mini P.E.K.K.A Witch Sparky
Goblin Gang Mini P.E.K.K.A Giant Skeleton Bats Zap Fireball Sparky
Giant Skeleton Goblin Gang Mini P.E.K.K.A Witch Sparky
Fireball Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Sparky Bats Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Sparky
Zap Giant Skeleton Bats Fireball Mini P.E.K.K.A Witch Sparky
Witch Goblin Gang Sparky
Bats Mini P.E.K.K.A Witch Giant Skeleton Sparky
Zap Fireball Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang Fireball Witch Sparky
Fireball Witch Sparky
Goblin Gang Witch Sparky Bats Zap Fireball Mini P.E.K.K.A Giant Skeleton
Bats Zap Fireball Mini P.E.K.K.A Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Sparky
Fireball Zap
Fireball Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Zap Sparky
Fireball Bats Zap Witch
Witch Sparky
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Fireball Zap
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Witch Sparky
Fireball Sparky
Fireball Sparky
Bats Mini P.E.K.K.A Sparky
Zap Fireball Mini P.E.K.K.A Sparky
Zap Fireball Witch
Fireball Giant Skeleton Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Witch Sparky
Witch
Fireball Zap Witch Sparky
Fireball Zap Witch Sparky
Fireball Zap Sparky
Bats Zap Fireball Witch Sparky
Zap Bats Fireball Witch
Fireball Mini P.E.K.K.A Sparky
Zap Fireball Sparky
Zap Fireball Sparky
Giant Skeleton Sparky
Fireball Sparky
Zap Bats Goblin Gang Fireball Witch
Fireball Zap Witch
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Sparky
Zap Fireball
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Bats Goblin Gang Fireball Witch Giant Skeleton Sparky
Bats Zap Fireball Witch
Zap Fireball Witch Giant Skeleton Sparky

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