My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Giant Skeleton
Giant Snowball
Fire Spirit Minions Cannon Goblin Barrel
Zap
Fire Spirit Minions Cannon Goblin Barrel
Barbarian Barrel
Fire Spirit Cannon Valkyrie Goblin Barrel Giant Skeleton
The Log
Fire Spirit Cannon Goblin Barrel Giant Skeleton
Earthquake
Cannon Goblin Barrel
Arrows
Fire Spirit Minions Goblin Barrel
Royal Delivery
Fire Spirit Minions Valkyrie Goblin Barrel Giant Skeleton
Fireball
Minions Cannon Goblin Barrel
Poison
Minions Cannon
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Minions Cannon Goblin Barrel Fireball Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Minions Cannon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Goblin Barrel Giant Skeleton
Arrows
Fireball Goblin Barrel Giant Skeleton
Minions
Valkyrie Giant Skeleton
Cannon
Fireball
Arrows
Valkyrie
Fire Spirit Goblin Barrel Minions Giant Skeleton
Goblin Barrel
Valkyrie Fire Spirit Arrows Giant Skeleton
Giant Skeleton
Fire Spirit Arrows Minions Valkyrie Goblin Barrel

Defense Synergies 1 11

Fire Spirit
Valkyrie Giant Skeleton
Arrows
Cannon Fireball Valkyrie Giant Skeleton
Minions
Valkyrie Cannon Giant Skeleton
Cannon
Arrows Minions Fireball Valkyrie
Fireball
Arrows Cannon Valkyrie
Valkyrie
Minions Fire Spirit Arrows Cannon Fireball
Goblin Barrel
Giant Skeleton
Fire Spirit Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Valkyrie
Minions Cannon Valkyrie
Cannon Fire Spirit Minions Valkyrie Giant Skeleton
Cannon Minions Valkyrie
Arrows Fireball Valkyrie Giant Skeleton
Arrows Fireball Fire Spirit Minions Cannon Valkyrie
Minions Fire Spirit Arrows Cannon Fireball
Arrows Cannon Fireball Valkyrie Giant Skeleton
Cannon Minions
Fire Spirit Cannon Valkyrie Giant Skeleton
Minions Valkyrie Arrows Cannon Fireball Giant Skeleton
Arrows Minions Fireball
Cannon Fire Spirit Minions Fireball Valkyrie Giant Skeleton
Fire Spirit Fireball Valkyrie Arrows Minions Cannon
Cannon
Cannon Fireball
Arrows Minions Cannon Fireball Valkyrie
Fire Spirit Arrows Cannon Fireball Minions Valkyrie
Arrows Valkyrie Fire Spirit Minions Cannon Fireball Giant Skeleton
Cannon
Valkyrie Fire Spirit Arrows Minions Cannon Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Giant Skeleton
Fireball Arrows Valkyrie
Giant Skeleton Minions Valkyrie
Valkyrie Giant Skeleton Fireball
Giant Skeleton Cannon Valkyrie
Fire Spirit Arrows Fireball Minions
Minions Fireball Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Minions Fireball Valkyrie
Cannon
Minions Valkyrie Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Giant Skeleton Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Minions Fireball Valkyrie Giant Skeleton
Arrows Minions Valkyrie Cannon Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Giant Skeleton
Arrows Fireball
Arrows Fireball Giant Skeleton
Arrows Fireball Valkyrie Giant Skeleton
Fireball Fire Spirit Arrows Valkyrie
Arrows Fireball Fire Spirit Minions
Fire Spirit Arrows
Arrows Fireball Fire Spirit
Arrows Fireball
Fire Spirit Minions Fireball
Arrows Fireball Valkyrie
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Fire Spirit Arrows Fireball
Fire Spirit Arrows Fireball Valkyrie
Minions Fireball Giant Skeleton
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball Valkyrie
Arrows Fireball
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball
Minions Fireball
Fireball
Arrows Fireball
Arrows Fireball
Giant Skeleton
Arrows Fireball
Fire Spirit Minions Fireball
Fireball Fire Spirit Arrows
Arrows Fireball
Fireball Valkyrie
Arrows Fireball
Arrows Fireball Giant Skeleton
Minions Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton

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