My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Mega Minion Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Knight Inferno Tower Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Mega Minion Balloon Giant Skeleton
Fireball
Mega Minion Inferno Tower Balloon
Poison
Mega Minion Inferno Tower Balloon
Lightning
Knight Mega Minion Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Inferno Tower Freeze Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mega Minion Freeze Inferno Tower Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight Mega Minion Freeze Giant Skeleton
Knight
Mega Minion Balloon Arrows The Log
Mega Minion
Knight Arrows Balloon Giant Skeleton
Inferno Tower
Freeze
Balloon Arrows
Balloon
Arrows Knight Freeze Mega Minion Giant Skeleton The Log
Giant Skeleton
Arrows Mega Minion Balloon The Log
The Log
Knight Balloon Giant Skeleton

Defense Synergies 3 10

Arrows
Knight Mega Minion Inferno Tower Giant Skeleton
Knight
Mega Minion Inferno Tower Arrows The Log
Mega Minion
Knight Arrows Inferno Tower Freeze Giant Skeleton The Log
Inferno Tower
Knight The Log Arrows Mega Minion
Freeze
Mega Minion
Balloon
Giant Skeleton
Arrows Mega Minion The Log
The Log
Inferno Tower Knight Mega Minion Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Inferno Tower The Log
Inferno Tower Knight Mega Minion The Log
Inferno Tower Knight Mega Minion Freeze Giant Skeleton
Inferno Tower Knight Mega Minion
Arrows Giant Skeleton The Log
Arrows Freeze The Log Mega Minion
Mega Minion Inferno Tower Arrows Freeze
Arrows Inferno Tower Giant Skeleton The Log
Inferno Tower
Knight Inferno Tower Giant Skeleton
Arrows Knight Mega Minion Freeze Giant Skeleton The Log
Arrows Mega Minion Inferno Tower
Inferno Tower Knight Freeze Giant Skeleton The Log
Arrows Mega Minion Freeze The Log
Inferno Tower Knight
Inferno Tower Freeze The Log
Arrows Knight Inferno Tower
Arrows Knight Mega Minion The Log
Arrows Freeze The Log Knight Mega Minion Giant Skeleton
Inferno Tower
Arrows Knight Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Giant Skeleton
Arrows Knight Mega Minion The Log
Giant Skeleton Knight Inferno Tower The Log
Giant Skeleton Knight Inferno Tower The Log
Inferno Tower Giant Skeleton Knight
Arrows Freeze
Knight Mega Minion Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Knight
Freeze Giant Skeleton Knight Mega Minion Inferno Tower The Log
Inferno Tower Mega Minion
Knight Mega Minion Inferno Tower Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Knight Inferno Tower
Inferno Tower Knight Mega Minion Freeze Giant Skeleton The Log
Arrows Mega Minion Inferno Tower Freeze Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Knight Freeze Giant Skeleton The Log
Arrows The Log
Arrows Mega Minion Freeze
Arrows The Log
Arrows The Log Freeze
Arrows The Log
Arrows Knight The Log
Arrows
Knight The Log
Arrows Freeze
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Freeze
Arrows Mega Minion The Log
Arrows The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Freeze The Log
Mega Minion
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Mega Minion Freeze
Mega Minion
Arrows The Log
Arrows Freeze
Giant Skeleton
Arrows The Log
Freeze
Arrows Mega Minion
Freeze
Arrows The Log
Knight Mega Minion
Arrows The Log
Arrows Giant Skeleton
Mega Minion
Freeze Giant Skeleton The Log
Freeze Giant Skeleton The Log

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