My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Baby Dragon Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone Giant Skeleton
Giant Snowball
Mega Minion Battle Ram Clone Baby Dragon Witch Lumberjack
Zap
Battle Ram Clone Witch
Barbarian Barrel
Battle Ram Clone Witch Giant Skeleton Lumberjack
The Log
Battle Ram Clone Witch Giant Skeleton Lumberjack
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Mega Minion Battle Ram Clone Baby Dragon Witch Giant Skeleton Lumberjack
Fireball
Mega Minion Battle Ram Clone Baby Dragon Witch Lumberjack
Poison
Mega Minion Clone Witch
Lightning
Mega Minion Battle Ram Baby Dragon Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Clone Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Mega Minion Clone Battle Ram Baby Dragon Lumberjack Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Mega Minion Clone Battle Ram

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Battle Ram Baby Dragon Witch Giant Skeleton Lumberjack
Mega Minion
Zap Baby Dragon Giant Skeleton
Battle Ram
Zap Baby Dragon Witch Lumberjack
Clone
Giant Skeleton Baby Dragon Witch Lumberjack
Baby Dragon
Zap Mega Minion Battle Ram Clone Witch Giant Skeleton Lumberjack
Witch
Zap Battle Ram Clone Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Clone Zap Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Zap Battle Ram Clone Baby Dragon Witch Giant Skeleton

Defense Synergies 1 14

Zap
Mega Minion Baby Dragon Witch Giant Skeleton Lumberjack
Mega Minion
Zap Baby Dragon Witch Giant Skeleton Lumberjack
Battle Ram
Clone
Baby Dragon
Zap Mega Minion Witch Giant Skeleton Lumberjack
Witch
Zap Mega Minion Baby Dragon Giant Skeleton Lumberjack
Giant Skeleton
Zap Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Zap Mega Minion Baby Dragon Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon
Lumberjack Zap Mega Minion Witch
Witch Lumberjack Mega Minion Giant Skeleton
Witch Lumberjack Mega Minion
Giant Skeleton Lumberjack
Zap Mega Minion Baby Dragon Lumberjack
Mega Minion Zap Baby Dragon Witch
Zap Baby Dragon Giant Skeleton
Witch Lumberjack
Giant Skeleton Lumberjack
Witch Zap Mega Minion Baby Dragon Giant Skeleton Lumberjack
Mega Minion Zap Baby Dragon Witch
Lumberjack Zap Witch Giant Skeleton
Zap Mega Minion Baby Dragon Witch Lumberjack
Lumberjack
Zap Lumberjack
Witch Lumberjack
Zap Mega Minion Baby Dragon Witch Lumberjack
Zap Baby Dragon Witch Mega Minion Giant Skeleton Lumberjack
Lumberjack
Baby Dragon Witch Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Giant Skeleton
Zap Mega Minion Baby Dragon Lumberjack
Giant Skeleton Lumberjack Zap Witch
Giant Skeleton Lumberjack Zap
Giant Skeleton Witch Lumberjack
Zap Baby Dragon Witch
Mega Minion Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Mega Minion Baby Dragon Witch
Witch Mega Minion
Mega Minion Witch Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Witch Lumberjack
Baby Dragon Witch
Witch Zap Mega Minion Baby Dragon Giant Skeleton Lumberjack
Zap Mega Minion Baby Dragon Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon
Zap Mega Minion Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Zap Mega Minion Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Giant Skeleton
Zap Baby Dragon
Zap Baby Dragon Witch
Mega Minion Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Mega Minion Witch
Mega Minion
Zap
Zap
Giant Skeleton
Zap Witch
Zap Mega Minion Baby Dragon Witch
Mega Minion Baby Dragon Lumberjack
Zap Baby Dragon
Zap Giant Skeleton
Mega Minion
Zap Baby Dragon Witch Giant Skeleton
Zap Witch
Zap Baby Dragon Witch Giant Skeleton

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