My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Sparky
Giant Snowball
Minions Witch
Zap
Minions Witch Sparky
Barbarian Barrel
Witch Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Witch Sparky
Fireball
Minions Witch Sparky
Poison
Minions Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Minions Tornado Giant Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Minions

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Tornado Sparky Minions Witch
Minions
Giant Rage Zap Sparky
Giant
Zap Minions Rage Sparky Tornado Witch
Mirror
Zap Tornado Sparky
Rage
Minions Giant Witch Sparky
Tornado
Zap Sparky Giant Mirror Witch
Witch
Rage Zap Giant Tornado
Sparky
Zap Giant Rage Tornado Minions Mirror

Defense Synergies 3 7

Zap
Mirror Minions Tornado Witch Sparky
Minions
Zap
Giant
Mirror
Zap Tornado Sparky
Rage
Tornado
Mirror Sparky Zap Witch Sparky
Witch
Zap Tornado
Sparky
Tornado Zap Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Sparky
Sparky Zap Minions Witch
Tornado Witch Sparky Minions
Witch Sparky Minions
Tornado Sparky
Tornado Zap Minions
Minions Tornado Zap Witch
Zap Sparky
Witch Sparky Minions Tornado
Tornado Sparky
Minions Witch Zap Tornado
Minions Zap Tornado Witch
Sparky Zap Minions Witch
Sparky Zap Minions Tornado Witch
Sparky
Tornado Zap Sparky
Sparky Minions Tornado Witch
Zap Minions Tornado Witch
Zap Tornado Witch Minions
Sparky Tornado
Minions Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Sparky
Zap
Zap Minions Witch Sparky
Zap Tornado Sparky
Witch Sparky
Zap Minions Tornado Witch
Sparky Minions Witch
Sparky
Zap Minions Tornado Witch Sparky
Witch Sparky
Minions Witch Sparky
Zap Tornado
Witch Sparky
Witch Sparky
Witch Sparky Zap Minions Tornado
Minions Zap Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado
Sparky
Sparky
Zap Sparky
Zap Minions Tornado Witch
Tornado Witch Sparky
Zap Tornado
Zap Tornado
Minions Tornado Sparky
Zap Tornado Sparky
Zap Tornado
Sparky
Minions
Zap Sparky
Zap Witch Sparky
Sparky
Tornado Sparky
Minions Sparky
Zap Sparky
Zap Tornado Witch
Minions Sparky
Tornado
Tornado Sparky
Zap
Zap Tornado Witch Sparky
Witch
Zap Tornado Witch Sparky
Zap Tornado Witch Sparky
Zap Tornado Sparky
Zap Tornado Witch Sparky
Zap Minions Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Minions Witch
Zap Tornado Witch
Sparky
Zap
Zap Tornado Sparky
Sparky
Zap Minions Tornado Witch Sparky
Zap Tornado Witch
Zap Tornado Witch Sparky

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