My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Goblin Barrel
Giant Snowball
Bats Goblin Gang Barbarians Goblin Barrel Witch Princess
Zap
Bats Goblin Gang Goblin Barrel Witch Princess
Barbarian Barrel
Goblin Gang Barbarians Goblin Barrel Witch Princess
The Log
Goblin Gang Barbarians Goblin Barrel Witch Princess
Earthquake
Goblin Gang Barbarians Goblin Barrel Witch
Arrows
Bats Goblin Gang Goblin Barrel Witch Princess
Royal Delivery
Bats Goblin Gang Barbarians Goblin Barrel Witch Princess
Fireball
Goblin Gang Barbarians Goblin Barrel Witch Princess
Poison
Bats Goblin Gang Barbarians Witch Princess
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Goblin Barrel Princess Barbarians Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Goblin Barrel
Zap
Giant Bats Witch Princess
Goblin Gang
Goblin Barrel Giant Princess
Barbarians
Giant
Bats Zap Goblin Barrel Goblin Gang Witch Princess
Goblin Barrel
Goblin Gang Giant Bats Princess
Witch
Zap Giant
Princess
Zap Goblin Gang Giant Goblin Barrel

Defense Synergies 0 7

Bats
Zap
Zap
Bats Goblin Gang Barbarians Witch Princess
Goblin Gang
Zap Barbarians Princess
Barbarians
Zap Goblin Gang
Giant
Goblin Barrel
Witch
Zap
Princess
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Bats Zap Goblin Gang Witch
Goblin Gang Barbarians Witch Bats
Barbarians Witch Bats Goblin Gang
Barbarians Princess
Goblin Gang Bats Zap
Bats Zap Goblin Gang Witch Princess
Zap Barbarians
Barbarians Witch Goblin Gang Princess
Goblin Gang Barbarians
Bats Goblin Gang Barbarians Witch Zap Princess
Bats Zap Goblin Gang Witch Princess
Barbarians Bats Zap Goblin Gang Witch
Bats Zap Goblin Gang Barbarians Witch Princess
Barbarians Goblin Gang
Barbarians Zap Goblin Gang
Barbarians Bats Goblin Gang Witch
Bats Zap Goblin Gang Barbarians Witch
Zap Witch Bats Barbarians Princess
Barbarians
Goblin Gang Bats Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Witch
Zap Goblin Gang
Goblin Gang Barbarians Bats Zap Witch
Goblin Gang Bats Zap Barbarians
Barbarians Goblin Gang Witch
Bats Zap Goblin Gang Witch Princess
Goblin Gang Bats Barbarians Witch
Barbarians
Zap Bats Barbarians Witch
Witch Goblin Gang Barbarians
Bats Barbarians Witch
Zap Barbarians
Barbarians Goblin Gang Witch
Barbarians Witch Princess
Goblin Gang Barbarians Witch Bats Zap
Bats Zap Barbarians Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Barbarians
Zap
Bats Zap Witch Princess
Witch Princess
Zap Princess
Zap
Bats Goblin Gang
Zap Princess
Zap Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess
Bats
Zap Princess
Zap Witch Princess
Princess
Zap Barbarians
Zap Witch Princess
Witch
Zap Witch Princess
Zap Witch Princess
Zap
Bats Zap Witch Princess
Zap Bats Witch
Zap
Zap Princess
Princess
Zap Bats Goblin Gang Barbarians Witch Princess
Zap Witch Princess
Goblin Gang Princess
Zap Princess
Zap
Zap Bats Goblin Gang Witch Princess
Bats Zap Witch Princess
Zap Witch Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: