My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Giant Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant Sparky
Giant Snowball
Minions Goblin Gang Barbarians
Zap
Minions Goblin Gang Sparky
Barbarian Barrel
Goblin Gang Barbarians Wizard Sparky
The Log
Goblin Gang Barbarians Sparky
Earthquake
Goblin Gang Barbarians
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Wizard Sparky
Fireball
Minions Goblin Gang Barbarians Wizard Sparky
Poison
Minions Goblin Gang Barbarians Wizard Sparky
Lightning
Wizard Sparky
Rocket
Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Goblin Gang Tornado Barbarians Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Minions Goblin Gang Tornado

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Barbarian Barrel Sparky
Goblin Gang
Giant Sparky
Barbarians
Giant
Minions Barbarian Barrel Sparky Goblin Gang Wizard Tornado
Wizard
Tornado Giant Sparky
Barbarian Barrel
Giant Minions Tornado Sparky
Tornado
Wizard Sparky Giant Barbarian Barrel
Sparky
Giant Tornado Minions Goblin Gang Wizard Barbarian Barrel

Defense Synergies 2 8

Minions
Barbarian Barrel
Goblin Gang
Barbarians Barbarian Barrel Sparky
Barbarians
Goblin Gang
Giant
Wizard
Tornado Barbarian Barrel
Barbarian Barrel
Minions Goblin Gang Wizard Tornado Sparky
Tornado
Wizard Sparky Barbarian Barrel Sparky
Sparky
Tornado Goblin Gang Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Barbarian Barrel Sparky
Barbarians Sparky Minions Goblin Gang
Goblin Gang Barbarians Tornado Sparky Minions
Barbarians Sparky Minions Goblin Gang
Barbarians Barbarian Barrel Tornado Sparky
Goblin Gang Barbarian Barrel Tornado Minions
Minions Tornado Goblin Gang Wizard
Barbarians Barbarian Barrel Sparky
Barbarians Sparky Minions Goblin Gang Tornado
Goblin Gang Tornado Barbarians Barbarian Barrel Sparky
Minions Goblin Gang Barbarians Wizard Barbarian Barrel Tornado
Minions Goblin Gang Wizard Tornado
Barbarians Sparky Minions Goblin Gang Wizard
Wizard Sparky Minions Goblin Gang Barbarians Barbarian Barrel Tornado
Barbarians Sparky Goblin Gang
Barbarians Tornado Goblin Gang Sparky
Barbarians Wizard Sparky Minions Goblin Gang Tornado
Minions Goblin Gang Barbarians Wizard Barbarian Barrel Tornado
Wizard Barbarian Barrel Tornado Minions Barbarians
Barbarians Sparky Tornado
Goblin Gang Wizard Minions Barbarians Barbarian Barrel Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Barbarian Barrel Sparky
Goblin Gang Wizard Barbarian Barrel
Goblin Gang Barbarians Minions Sparky
Goblin Gang Barbarians Barbarian Barrel Tornado Sparky
Barbarians Goblin Gang Sparky
Wizard Minions Goblin Gang Tornado
Goblin Gang Sparky Minions Barbarians
Barbarians Sparky
Minions Barbarians Barbarian Barrel Tornado Sparky
Goblin Gang Barbarians Sparky
Minions Barbarians Sparky
Barbarians Tornado
Barbarians Goblin Gang Wizard Sparky
Wizard Barbarians Sparky
Goblin Gang Barbarians Sparky Minions Barbarian Barrel Tornado
Minions Barbarians Wizard Barbarian Barrel Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Sparky
Barbarian Barrel Tornado
Barbarian Barrel Sparky
Barbarians Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Wizard Minions Tornado
Wizard Tornado Sparky
Wizard Barbarian Barrel Tornado
Wizard Tornado
Minions Goblin Gang Tornado Sparky
Wizard Barbarian Barrel Tornado Sparky
Wizard Tornado
Barbarian Barrel Sparky
Minions Barbarian Barrel
Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Sparky
Barbarian Barrel Tornado Sparky
Minions Sparky
Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Tornado
Minions Sparky
Wizard Tornado
Tornado Sparky
Barbarians Barbarian Barrel
Tornado Wizard Barbarian Barrel Sparky
Wizard Barbarian Barrel Tornado Sparky
Wizard Tornado Sparky
Barbarian Barrel Tornado Sparky
Wizard Tornado Sparky
Minions Wizard
Sparky
Wizard Sparky
Sparky
Sparky
Wizard Sparky
Minions Goblin Gang Barbarians Barbarian Barrel
Wizard Tornado
Barbarian Barrel
Goblin Gang Wizard Sparky
Wizard
Tornado Sparky
Sparky
Minions Goblin Gang Tornado Sparky
Tornado
Barbarian Barrel Tornado Sparky

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