My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Royal Giant Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Giant
Giant Snowball
Fire Spirit Spear Goblins Zappies
Zap
Fire Spirit Spear Goblins Royal Giant Zappies
Barbarian Barrel
Fire Spirit Spear Goblins Zappies
The Log
Fire Spirit Spear Goblins Royal Giant Mini P.E.K.K.A Zappies
Earthquake
Spear Goblins Zappies
Arrows
Fire Spirit Spear Goblins Zappies
Royal Delivery
Fire Spirit Spear Goblins Mini P.E.K.K.A Zappies
Fireball
Zappies
Poison
Spear Goblins Zappies
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Fireball Mini P.E.K.K.A Zappies Poison Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Fireball Mini P.E.K.K.A

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mini P.E.K.K.A Giant
Spear Goblins
Royal Giant Mini P.E.K.K.A Zappies Giant
Royal Giant
Fire Spirit Fireball Poison Spear Goblins Zappies
Fireball
Royal Giant Giant
Mini P.E.K.K.A
Giant Fire Spirit Spear Goblins
Zappies
Spear Goblins Royal Giant Giant
Giant
Mini P.E.K.K.A Poison Fire Spirit Spear Goblins Fireball Zappies
Poison
Royal Giant Giant

Defense Synergies 0 7

Fire Spirit
Spear Goblins Mini P.E.K.K.A
Spear Goblins
Fire Spirit Mini P.E.K.K.A Zappies Poison
Royal Giant
Fireball
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Fire Spirit Spear Goblins Fireball
Zappies
Spear Goblins Fireball
Giant
Poison
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Zappies
Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Fire Spirit Zappies
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Poison
Fireball Fire Spirit Spear Goblins Zappies
Fire Spirit Spear Goblins Fireball Zappies Poison
Fireball Poison
Mini P.E.K.K.A Zappies
Fire Spirit Spear Goblins Mini P.E.K.K.A Zappies
Poison Spear Goblins Fireball Zappies
Spear Goblins Fireball Zappies Poison
Mini P.E.K.K.A Fire Spirit Fireball Zappies
Fire Spirit Fireball Mini P.E.K.K.A Zappies Poison
Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies
Fireball Mini P.E.K.K.A Zappies Poison
Fire Spirit Fireball Spear Goblins Zappies
Poison Fire Spirit Spear Goblins Fireball Zappies
Mini P.E.K.K.A Zappies
Fire Spirit Spear Goblins Fireball Mini P.E.K.K.A Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball Zappies
Fireball Poison Mini P.E.K.K.A
Zappies Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Zappies
Mini P.E.K.K.A Zappies
Fire Spirit Fireball Poison Zappies
Mini P.E.K.K.A Spear Goblins Fireball Zappies
Mini P.E.K.K.A Zappies
Spear Goblins Fireball Mini P.E.K.K.A Zappies Poison
Zappies
Mini P.E.K.K.A Zappies
Fireball Poison
Mini P.E.K.K.A Fireball Zappies
Fireball Zappies
Zappies Spear Goblins Fireball Mini P.E.K.K.A Poison
Poison Fireball Mini P.E.K.K.A Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison Fire Spirit
Fireball Poison Fire Spirit Spear Goblins
Fire Spirit Poison
Fireball Poison Fire Spirit
Fireball Poison
Fire Spirit Fireball Mini P.E.K.K.A Poison
Poison Fireball
Fireball Poison Fire Spirit
Poison Fire Spirit Fireball
Fireball Poison
Fireball Poison
Spear Goblins Fireball Poison
Fireball Poison
Fireball Poison
Mini P.E.K.K.A
Fire Spirit Fireball Mini P.E.K.K.A Poison
Fire Spirit Fireball Poison
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fire Spirit Fireball
Fireball Poison
Fireball Poison
Fireball Poison
Poison Fire Spirit Fireball
Fireball Zappies Poison
Fireball Mini P.E.K.K.A
Poison Fireball
Fireball Zappies Poison
Fireball Poison
Fire Spirit Spear Goblins Fireball Zappies
Fireball Poison Fire Spirit Zappies
Fireball
Fireball Poison Mini P.E.K.K.A
Fireball Poison
Fireball Poison
Fireball Zappies Poison
Fireball Zappies Poison
Poison Fireball

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