My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Wizard Skeleton Army
The Log
Bomber Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Hog Rider Wizard Skeleton Army
Fireball
Bomber Hog Rider Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Skeleton Army Fireball Hog Rider Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Skeleton Army

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Hog Rider
Zap
Fireball Hog Rider Giant Bomber The Log
Fireball
Zap Hog Rider Giant The Log
Hog Rider
Zap Fireball The Log Bomber Giant Wizard
Giant
Bomber Zap Fireball Hog Rider Wizard The Log
Wizard
Hog Rider Giant
Skeleton Army
The Log
Hog Rider Zap Fireball Giant

Defense Synergies 2 7

Bomber
Zap The Log
Zap
Fireball Bomber Skeleton Army The Log
Fireball
Zap The Log
Hog Rider
Giant
Wizard
Skeleton Army The Log
Skeleton Army
Zap Wizard The Log
The Log
Fireball Bomber Zap Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard The Log
Skeleton Army Bomber Zap The Log
Skeleton Army Bomber
Skeleton Army Bomber
Bomber Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Bomber Zap
Zap Fireball Wizard
Zap Fireball The Log
Skeleton Army
Skeleton Army Bomber
Skeleton Army Bomber Zap Fireball Wizard The Log
Zap Fireball Wizard
Skeleton Army Bomber Zap Fireball Wizard The Log
Bomber Fireball Wizard Skeleton Army Zap The Log
Skeleton Army
Skeleton Army Zap Fireball The Log
Wizard Bomber Fireball Skeleton Army
Fireball Bomber Zap Wizard Skeleton Army The Log
Zap Wizard The Log Bomber Fireball
Bomber Wizard Skeleton Army Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball
Fireball Bomber Zap Wizard The Log
Skeleton Army Zap The Log
Skeleton Army Zap Fireball The Log
Skeleton Army
Fireball Wizard Zap
Skeleton Army Fireball
Skeleton Army
Zap Fireball Skeleton Army The Log
Skeleton Army
Skeleton Army Zap Fireball The Log
Skeleton Army Fireball Wizard
Wizard Bomber Fireball Skeleton Army
Skeleton Army Bomber Zap Fireball The Log
Bomber Zap Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Bomber Fireball Wizard Zap The Log
Fireball Wizard Zap
Bomber Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Bomber Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Zap Fireball Wizard The Log
Bomber Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Bomber Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Fireball Skeleton Army
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Bomber Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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