My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Cannon Cart Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince Cannon Cart Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Giant Dark Prince Cannon Cart Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton Army Dark Prince Cannon Cart
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Dark Prince Cannon Cart
Barbarian Barrel
Skeleton Army Dark Prince Cannon Cart Royal Ghost
The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart Royal Ghost
Fireball
Minion Horde Skeleton Army Cannon Cart
Poison
Minion Horde Skeleton Army
Lightning
Mini P.E.K.K.A Dark Prince Cannon Cart
Rocket
Minion Horde Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Dark Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Royal Ghost Mini P.E.K.K.A Dark Prince Minion Horde Giant Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Royal Ghost Mini P.E.K.K.A Dark Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Dark Prince
Mini P.E.K.K.A
Giant Dark Prince Lightning
Giant
Mini P.E.K.K.A Dark Prince Lightning Minion Horde Cannon Cart Royal Ghost
Skeleton Army
Dark Prince
Giant Minion Horde Mini P.E.K.K.A Lightning Royal Ghost
Cannon Cart
Giant Lightning Royal Ghost
Lightning
Giant Mini P.E.K.K.A Dark Prince Cannon Cart
Royal Ghost
Giant Dark Prince Cannon Cart

Defense Synergies 0 7

Minion Horde
Mini P.E.K.K.A
Skeleton Army Cannon Cart Royal Ghost
Giant
Skeleton Army
Mini P.E.K.K.A Cannon Cart
Dark Prince
Cannon Cart Royal Ghost
Cannon Cart
Mini P.E.K.K.A Skeleton Army Dark Prince Royal Ghost
Lightning
Royal Ghost
Mini P.E.K.K.A Dark Prince Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart Lightning
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart
Lightning Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army Dark Prince Cannon Cart Royal Ghost
Minion Horde Lightning
Lightning Cannon Cart
Minion Horde Mini P.E.K.K.A Skeleton Army
Skeleton Army Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart Royal Ghost
Minion Horde Skeleton Army Dark Prince Cannon Cart Royal Ghost
Minion Horde
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart Lightning
Skeleton Army Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart Royal Ghost
Mini P.E.K.K.A Skeleton Army Minion Horde Cannon Cart
Minion Horde Skeleton Army Mini P.E.K.K.A Lightning
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart
Minion Horde Skeleton Army Dark Prince Cannon Cart Royal Ghost
Dark Prince Cannon Cart Royal Ghost
Mini P.E.K.K.A Cannon Cart
Skeleton Army Dark Prince Royal Ghost Minion Horde Mini P.E.K.K.A Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart Royal Ghost
Mini P.E.K.K.A Cannon Cart Lightning Royal Ghost
Skeleton Army Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart Lightning
Mini P.E.K.K.A Skeleton Army Dark Prince Lightning Minion Horde Cannon Cart
Minion Horde Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart
Minion Horde
Mini P.E.K.K.A Skeleton Army Dark Prince Minion Horde Cannon Cart Lightning
Mini P.E.K.K.A Minion Horde Skeleton Army Dark Prince Cannon Cart
Minion Horde Lightning Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart
Minion Horde Skeleton Army
Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart
Skeleton Army Lightning Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince Cannon Cart Lightning Minion Horde
Minion Horde Skeleton Army Cannon Cart
Skeleton Army Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart Lightning
Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Royal Ghost
Royal Ghost
Lightning Minion Horde Cannon Cart
Cannon Cart Lightning Dark Prince
Minion Horde Dark Prince
Minion Horde
Minion Horde
Lightning
Lightning
Lightning Minion Horde Mini P.E.K.K.A
Lightning Minion Horde Dark Prince Cannon Cart
Lightning
Lightning Cannon Cart
Lightning Minion Horde Cannon Cart
Lightning Cannon Cart
Lightning Minion Horde Cannon Cart
Lightning Minion Horde Cannon Cart
Lightning
Minion Horde Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Dark Prince
Lightning
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde Cannon Cart
Dark Prince
Minion Horde
Lightning Royal Ghost
Lightning
Lightning
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde Mini P.E.K.K.A
Lightning Minion Horde
Lightning Minion Horde
Minion Horde
Lightning
Minion Horde Lightning Skeleton Army Dark Prince Cannon Cart
Lightning
Lightning Minion Horde Mini P.E.K.K.A Dark Prince Cannon Cart
Lightning
Lightning
Minion Horde Dark Prince Cannon Cart
Minion Horde Lightning
Lightning
Lightning Dark Prince Cannon Cart Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: