My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Giant Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant Prince
Giant Snowball
Bats Archers Musketeer
Zap
Bats Archers Prince
Barbarian Barrel
Archers Musketeer Electro Wizard
The Log
Archers Mini P.E.K.K.A Musketeer Prince
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Musketeer Prince Electro Wizard
Fireball
Archers Musketeer Electro Wizard
Poison
Bats Archers Musketeer Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Prince Electro Wizard
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Mini P.E.K.K.A Musketeer Electro Wizard Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Mini P.E.K.K.A

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Prince
Zap
Giant Prince Electro Wizard Bats Archers Mini P.E.K.K.A Musketeer
Archers
Zap Mini P.E.K.K.A Giant Prince
Mini P.E.K.K.A
Giant Bats Zap Archers Musketeer Electro Wizard
Musketeer
Giant Zap Mini P.E.K.K.A Prince
Giant
Bats Zap Mini P.E.K.K.A Musketeer Prince Archers Electro Wizard
Prince
Zap Giant Bats Archers Musketeer Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Giant Prince

Defense Synergies 3 13

Bats
Zap Mini P.E.K.K.A Musketeer Prince Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Archers Musketeer Prince
Archers
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Archers Musketeer
Musketeer
Bats Zap Mini P.E.K.K.A Electro Wizard
Giant
Prince
Bats Zap Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Archers Musketeer Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Wizard
Mini P.E.K.K.A Bats Zap Musketeer Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Archers Musketeer Electro Wizard
Mini P.E.K.K.A Prince Bats Musketeer Electro Wizard
Mini P.E.K.K.A Prince
Bats Zap Archers Musketeer Electro Wizard
Bats Musketeer Electro Wizard Zap Archers
Zap Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Prince
Archers Mini P.E.K.K.A Musketeer Prince Electro Wizard
Bats Archers Electro Wizard Zap Musketeer
Musketeer Bats Zap Archers Electro Wizard
Mini P.E.K.K.A Prince Bats Zap Musketeer Electro Wizard
Bats Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Prince Electro Wizard
Zap Mini P.E.K.K.A Prince Electro Wizard
Bats Mini P.E.K.K.A Musketeer Prince Electro Wizard
Bats Zap Archers Musketeer Prince Electro Wizard
Zap Bats Archers Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Prince Electro Wizard
Bats Archers Mini P.E.K.K.A Musketeer Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Prince Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A Musketeer Prince
Bats Zap Mini P.E.K.K.A Musketeer Prince Electro Wizard
Mini P.E.K.K.A Prince Bats Zap Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Prince
Bats Zap Archers Musketeer Electro Wizard
Mini P.E.K.K.A Prince Bats Archers Musketeer Electro Wizard
Mini P.E.K.K.A Prince
Zap Electro Wizard Bats Mini P.E.K.K.A Prince
Musketeer
Bats Mini P.E.K.K.A Musketeer Prince
Zap Prince Electro Wizard
Mini P.E.K.K.A Prince
Archers Musketeer
Electro Wizard Bats Zap Archers Mini P.E.K.K.A Musketeer Prince
Bats Zap Archers Mini P.E.K.K.A Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Electro Wizard
Musketeer Prince
Zap
Bats Zap Musketeer
Archers Musketeer
Zap
Zap
Bats Mini P.E.K.K.A Musketeer Prince Electro Wizard
Zap Musketeer Prince Electro Wizard
Zap Archers Musketeer
Musketeer
Musketeer
Zap Musketeer Prince
Zap Musketeer
Musketeer
Bats Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Musketeer Prince Electro Wizard
Zap
Musketeer Prince
Musketeer Prince
Zap Musketeer
Zap
Zap Musketeer Electro Wizard
Zap Musketeer Prince
Zap Musketeer
Bats Zap Archers Musketeer Electro Wizard
Zap Electro Wizard Bats Musketeer
Mini P.E.K.K.A
Zap Musketeer
Zap Electro Wizard
Prince
Zap Electro Wizard Bats Archers Musketeer Prince
Zap Archers Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Prince Electro Wizard
Zap Musketeer
Zap
Musketeer Prince
Zap Bats Musketeer Electro Wizard
Bats Zap Musketeer Electro Wizard
Zap Musketeer Prince Electro Wizard

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