My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Giant
Giant Snowball
Minions Goblin Gang Musketeer Battle Ram
Zap
Minions Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Musketeer Battle Ram Royal Ghost Electro Wizard
The Log
Goblin Gang Musketeer Battle Ram
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Battle Ram Royal Ghost Electro Wizard
Fireball
Minions Goblin Gang Musketeer Battle Ram Electro Wizard
Poison
Minions Goblin Gang Musketeer Electro Wizard
Lightning
Musketeer Battle Ram Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Royal Ghost Musketeer Battle Ram Poison Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Royal Ghost Musketeer

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Battle Ram
Goblin Gang
Battle Ram Giant Royal Ghost
Musketeer
Giant Battle Ram Royal Ghost
Battle Ram
Poison Minions Goblin Gang Musketeer Royal Ghost Electro Wizard
Giant
Minions Musketeer Poison Goblin Gang Royal Ghost Electro Wizard
Poison
Battle Ram Giant Royal Ghost
Royal Ghost
Goblin Gang Musketeer Battle Ram Giant Poison Electro Wizard
Electro Wizard
Battle Ram Giant Royal Ghost

Defense Synergies 1 7

Minions
Musketeer Electro Wizard
Goblin Gang
Musketeer Electro Wizard
Musketeer
Goblin Gang Minions Royal Ghost Electro Wizard
Battle Ram
Giant
Poison
Electro Wizard
Royal Ghost
Musketeer Electro Wizard
Electro Wizard
Minions Goblin Gang Musketeer Poison Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Electro Wizard
Minions Goblin Gang Musketeer Electro Wizard
Goblin Gang Minions Musketeer Electro Wizard
Minions Goblin Gang Musketeer Electro Wizard
Poison
Goblin Gang Minions Musketeer Royal Ghost Electro Wizard
Minions Musketeer Electro Wizard Goblin Gang Poison
Musketeer Poison Electro Wizard
Minions Goblin Gang Musketeer
Goblin Gang Musketeer Royal Ghost Electro Wizard
Minions Goblin Gang Poison Electro Wizard Musketeer Royal Ghost
Minions Musketeer Goblin Gang Poison Electro Wizard
Minions Goblin Gang Musketeer Electro Wizard
Minions Goblin Gang Poison Royal Ghost Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Minions Goblin Gang Musketeer Poison Electro Wizard
Minions Goblin Gang Musketeer Royal Ghost Electro Wizard
Poison Minions Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard
Goblin Gang Royal Ghost Minions Musketeer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost Electro Wizard
Poison Electro Wizard Goblin Gang Musketeer Royal Ghost
Goblin Gang Minions Musketeer Electro Wizard
Goblin Gang Musketeer Electro Wizard
Goblin Gang Musketeer
Poison Minions Goblin Gang Musketeer Electro Wizard
Goblin Gang Minions Musketeer Electro Wizard
Electro Wizard Minions Poison
Goblin Gang Musketeer
Minions Musketeer
Poison Electro Wizard
Goblin Gang
Musketeer
Goblin Gang Electro Wizard Minions Musketeer Poison
Minions Poison Musketeer Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Royal Ghost
Poison Musketeer Royal Ghost Electro Wizard
Poison
Musketeer Poison
Poison
Poison Minions Musketeer
Musketeer Poison
Poison
Poison
Minions Goblin Gang Musketeer Poison Electro Wizard
Poison Musketeer Electro Wizard
Poison Musketeer
Poison Musketeer
Minions Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Minions
Musketeer Poison Electro Wizard
Poison
Minions Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison
Poison Musketeer Royal Ghost Electro Wizard
Musketeer Poison
Poison Musketeer
Poison Musketeer Electro Wizard
Electro Wizard Minions Musketeer Poison
Poison Musketeer
Poison Electro Wizard
Poison
Electro Wizard Minions Goblin Gang Musketeer
Poison Musketeer Electro Wizard
Poison Goblin Gang Musketeer Electro Wizard
Musketeer Poison
Poison
Musketeer
Minions Goblin Gang Musketeer Poison Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Royal Ghost Electro Wizard

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