My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Furnace Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Miner
Giant Snowball
Minions Barbarians Mega Minion Furnace Miner
Zap
Minions Furnace
Barbarian Barrel
Barbarians Furnace Wizard
The Log
Barbarians Furnace
Earthquake
Barbarians Furnace
Arrows
Minions Furnace
Royal Delivery
Minions Barbarians Mega Minion Wizard Miner
Fireball
Minions Barbarians Mega Minion Furnace Wizard
Poison
Minions Barbarians Mega Minion Furnace Wizard
Lightning
Mega Minion Furnace Wizard
Rocket
Barbarians Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Miner Fireball Furnace Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Miner Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Miner
Barbarians
Mega Minion
Giant Fireball Furnace Miner
Fireball
Mega Minion Giant Miner
Furnace
Miner Mega Minion Giant
Giant
Minions Mega Minion Miner Fireball Furnace Wizard
Wizard
Giant Miner
Miner
Minions Furnace Giant Mega Minion Fireball Wizard

Defense Synergies 0 5

Minions
Barbarians
Furnace
Mega Minion
Furnace Wizard Miner
Fireball
Miner
Furnace
Barbarians Mega Minion
Giant
Wizard
Mega Minion
Miner
Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Wizard
Barbarians Minions Mega Minion Furnace
Barbarians Furnace Minions Mega Minion
Barbarians Minions Mega Minion Furnace
Barbarians Fireball
Fireball Minions Mega Minion Furnace
Minions Mega Minion Furnace Fireball Wizard
Barbarians Fireball
Barbarians Minions Furnace
Barbarians Miner
Minions Barbarians Mega Minion Fireball Furnace Wizard
Minions Mega Minion Fireball Furnace Wizard
Barbarians Furnace Minions Fireball Wizard
Fireball Wizard Minions Barbarians Mega Minion Furnace
Barbarians Furnace
Barbarians Fireball Furnace
Barbarians Wizard Minions Fireball Furnace
Fireball Minions Barbarians Mega Minion Furnace Wizard
Furnace Wizard Minions Barbarians Mega Minion Fireball
Barbarians
Wizard Minions Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Mega Minion Wizard Miner
Barbarians Minions Furnace
Barbarians Fireball
Barbarians
Fireball Furnace Wizard Minions
Minions Barbarians Mega Minion Fireball Furnace
Barbarians
Minions Barbarians Mega Minion Fireball
Barbarians Mega Minion
Minions Barbarians Mega Minion
Barbarians Fireball
Barbarians Fireball Wizard
Wizard Barbarians Fireball Furnace
Barbarians Minions Mega Minion Fireball Furnace
Minions Barbarians Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Barbarians Fireball
Fireball Wizard Furnace
Fireball Wizard Minions Mega Minion Furnace
Furnace Wizard
Fireball Wizard
Fireball Miner Wizard
Minions Fireball
Miner Fireball Wizard
Fireball Wizard
Fireball Miner
Minions Fireball
Fireball Furnace
Fireball Furnace Wizard
Fireball Furnace Wizard
Fireball
Minions
Mega Minion Fireball Wizard
Fireball Wizard Miner
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Furnace Wizard
Mega Minion
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Furnace Wizard
Minions Mega Minion Fireball Wizard
Mega Minion Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Minions Barbarians Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Miner Mega Minion Wizard
Fireball Wizard
Fireball
Mega Minion
Minions Fireball
Fireball
Fireball Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: