My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Giant Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Ice Spirit Electro Wizard
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Elixir Collector
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Mini P.E.K.K.A Electro Wizard
Fireball
Minions Elixir Collector Electro Wizard
Poison
Minions Elixir Collector Electro Wizard
Lightning
Mini P.E.K.K.A Elixir Collector Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Fireball Mini P.E.K.K.A Electro Wizard Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Minions Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Mini P.E.K.K.A Giant
Minions
Ice Spirit Giant Mini P.E.K.K.A
Fireball
Giant The Log Electro Wizard
Mini P.E.K.K.A
Giant Ice Spirit Minions The Log Electro Wizard
Giant
Minions Mini P.E.K.K.A Ice Spirit Fireball The Log Electro Wizard
Elixir Collector
The Log
Fireball Mini P.E.K.K.A Giant
Electro Wizard
Fireball Mini P.E.K.K.A Giant

Defense Synergies 4 9

Ice Spirit
Mini P.E.K.K.A Minions Fireball The Log Electro Wizard
Minions
Ice Spirit The Log Electro Wizard
Fireball
The Log Ice Spirit Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Ice Spirit The Log Electro Wizard Fireball
Giant
Elixir Collector
The Log
Fireball Mini P.E.K.K.A Ice Spirit Minions Electro Wizard
Electro Wizard
Mini P.E.K.K.A Ice Spirit Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log Electro Wizard
Mini P.E.K.K.A Ice Spirit Minions The Log Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Minions Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Electro Wizard
Minions Electro Wizard Ice Spirit Fireball
Fireball The Log Electro Wizard
Mini P.E.K.K.A Minions
Ice Spirit Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Fireball The Log
Minions Fireball Electro Wizard
Mini P.E.K.K.A Ice Spirit Minions Fireball The Log Electro Wizard
Fireball Ice Spirit Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Ice Spirit Fireball Mini P.E.K.K.A The Log Electro Wizard
Minions Fireball Mini P.E.K.K.A Electro Wizard
Ice Spirit Fireball Minions The Log Electro Wizard
The Log Ice Spirit Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Minions Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Mini P.E.K.K.A The Log
Ice Spirit Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Fireball The Log Electro Wizard
Mini P.E.K.K.A
Fireball Ice Spirit Minions Electro Wizard
Mini P.E.K.K.A Minions Fireball Electro Wizard
Mini P.E.K.K.A
Electro Wizard Ice Spirit Minions Fireball Mini P.E.K.K.A The Log
Minions Mini P.E.K.K.A
Fireball The Log Electro Wizard
Mini P.E.K.K.A Fireball
Fireball
Electro Wizard Ice Spirit Minions Fireball Mini P.E.K.K.A The Log
Minions Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit Minions
The Log
Fireball The Log Ice Spirit
Fireball The Log
Minions Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Electro Wizard Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Minions Fireball
Fireball Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Ice Spirit Minions Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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