My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Flying Machine Giant Three Musketeers Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Three Musketeers Guards Bandit
Giant Snowball
Skeletons Flying Machine Three Musketeers Guards
Zap
Skeletons Flying Machine Three Musketeers Guards Bandit
Barbarian Barrel
Skeletons Three Musketeers Guards Bandit
The Log
Skeletons Mini P.E.K.K.A Three Musketeers Guards Bandit
Earthquake
Skeletons Guards
Arrows
Skeletons Flying Machine Guards
Royal Delivery
Skeletons Mini P.E.K.K.A Flying Machine Three Musketeers Guards Bandit
Fireball
Flying Machine Three Musketeers Bandit
Poison
Flying Machine Three Musketeers Guards
Lightning
Mini P.E.K.K.A Three Musketeers Bandit
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Guards Bandit Mini P.E.K.K.A Flying Machine Poison Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Guards Bandit Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mini P.E.K.K.A
Giant
Flying Machine
Giant Three Musketeers
Giant
Mini P.E.K.K.A Poison Flying Machine Three Musketeers Guards Bandit
Three Musketeers
Flying Machine Giant Guards Bandit
Guards
Giant Three Musketeers Bandit
Poison
Giant
Bandit
Giant Three Musketeers Guards

Defense Synergies 0 9

Skeletons
Mini P.E.K.K.A Flying Machine Poison Bandit
Mini P.E.K.K.A
Skeletons Guards
Flying Machine
Skeletons Guards Bandit
Giant
Three Musketeers
Bandit
Guards
Mini P.E.K.K.A Flying Machine Poison
Poison
Skeletons Guards
Bandit
Skeletons Flying Machine Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Mini P.E.K.K.A Skeletons Flying Machine Three Musketeers Bandit
Mini P.E.K.K.A Three Musketeers Skeletons Bandit
Mini P.E.K.K.A Three Musketeers Skeletons Guards Bandit
Mini P.E.K.K.A Poison
Skeletons Flying Machine Guards Bandit
Three Musketeers Flying Machine Poison
Flying Machine Poison Bandit
Mini P.E.K.K.A Three Musketeers Skeletons
Guards Skeletons Mini P.E.K.K.A Bandit
Guards Poison Skeletons Flying Machine Bandit
Three Musketeers Flying Machine Poison
Mini P.E.K.K.A Skeletons Flying Machine Three Musketeers Guards Bandit
Three Musketeers Mini P.E.K.K.A Guards Poison
Mini P.E.K.K.A Three Musketeers Bandit
Mini P.E.K.K.A Three Musketeers Bandit
Three Musketeers Skeletons Mini P.E.K.K.A Poison
Flying Machine Three Musketeers Guards Bandit
Poison Flying Machine Guards Bandit
Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A Flying Machine Guards Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeletons Bandit
Poison Bandit Mini P.E.K.K.A Flying Machine
Guards Bandit Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Guards Bandit
Skeletons Mini P.E.K.K.A Three Musketeers Guards Bandit
Poison Skeletons Flying Machine Three Musketeers
Mini P.E.K.K.A Guards Skeletons Flying Machine Bandit
Mini P.E.K.K.A
Skeletons Mini P.E.K.K.A Flying Machine Poison Bandit
Skeletons Three Musketeers Guards
Mini P.E.K.K.A Flying Machine Guards
Guards Poison
Mini P.E.K.K.A Skeletons Three Musketeers Guards Bandit
Flying Machine Three Musketeers
Guards Skeletons Mini P.E.K.K.A Flying Machine Three Musketeers Poison
Poison Mini P.E.K.K.A Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Bandit
Poison Flying Machine Bandit
Flying Machine Poison Bandit
Flying Machine Guards Poison
Poison
Poison Flying Machine
Flying Machine Poison
Poison Flying Machine
Poison Flying Machine Bandit
Mini P.E.K.K.A Three Musketeers Guards Poison
Poison Flying Machine Bandit
Poison Flying Machine
Flying Machine Poison Three Musketeers Bandit
Flying Machine Poison Bandit
Flying Machine Poison
Flying Machine Three Musketeers Poison Bandit
Flying Machine Three Musketeers Poison Bandit
Three Musketeers Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Flying Machine Three Musketeers Poison Bandit
Flying Machine Poison
Poison
Poison
Flying Machine Poison
Poison
Poison Flying Machine Bandit
Flying Machine Poison Bandit
Poison Bandit
Poison Flying Machine
Flying Machine Guards Poison
Mini P.E.K.K.A
Poison Bandit
Poison
Poison
Flying Machine Guards Bandit
Poison Flying Machine Three Musketeers
Poison Mini P.E.K.K.A Flying Machine Three Musketeers
Flying Machine Poison
Poison
Flying Machine Three Musketeers
Flying Machine Guards Poison
Flying Machine Poison
Poison Flying Machine Bandit

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