My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Giant
Giant Snowball
Bats Archers Battle Ram
Zap
Bats Archers Battle Ram
Barbarian Barrel
Archers Battle Ram Electro Wizard
The Log
Archers Mini P.E.K.K.A Battle Ram
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Mini P.E.K.K.A Battle Ram Electro Wizard
Fireball
Archers Battle Ram Electro Wizard
Poison
Bats Archers Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Fireball Mini P.E.K.K.A Battle Ram Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Fireball

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mini P.E.K.K.A Battle Ram
Zap
Fireball Battle Ram Giant Electro Wizard Bats Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Battle Ram Giant
Fireball
Zap Battle Ram Giant Electro Wizard
Mini P.E.K.K.A
Giant Bats Zap Archers Electro Wizard
Battle Ram
Zap Bats Archers Fireball Electro Wizard
Giant
Bats Zap Mini P.E.K.K.A Archers Fireball Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Battle Ram Giant

Defense Synergies 4 8

Bats
Zap Mini P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bats Archers
Archers
Zap Mini P.E.K.K.A Electro Wizard
Fireball
Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Archers Fireball
Battle Ram
Giant
Electro Wizard
Zap Mini P.E.K.K.A Bats Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Archers Electro Wizard
Mini P.E.K.K.A Bats Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Bats Zap Archers Electro Wizard
Bats Electro Wizard Zap Archers Fireball
Zap Fireball Electro Wizard
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Electro Wizard
Bats Archers Electro Wizard Zap Fireball
Bats Zap Archers Fireball Electro Wizard
Mini P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A Electro Wizard
Bats Fireball Mini P.E.K.K.A Electro Wizard
Fireball Bats Zap Archers Electro Wizard
Zap Bats Archers Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bats Archers Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Mini P.E.K.K.A
Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Bats Zap Fireball Electro Wizard
Mini P.E.K.K.A
Fireball Bats Zap Archers Electro Wizard
Mini P.E.K.K.A Bats Archers Fireball Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Fireball Electro Wizard
Mini P.E.K.K.A Fireball
Archers Fireball
Electro Wizard Bats Zap Archers Fireball Mini P.E.K.K.A
Bats Zap Archers Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Bats Zap
Archers
Fireball Zap
Fireball Zap
Bats Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Archers Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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