My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Prince Miner
Giant Snowball
Bats Goblin Gang Mega Minion Miner
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Prince Miner
Fireball
Goblin Gang Mega Minion
Poison
Bats Goblin Gang Mega Minion
Lightning
Mega Minion Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Miner Poison Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 12 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Zap Mega Minion Prince
Zap
Mega Minion Giant Prince Miner Bats Poison
Goblin Gang
Miner Giant Prince
Mega Minion
Zap Giant Bats Poison Miner
Giant
Bats Zap Mega Minion Poison Prince Miner Goblin Gang
Poison
Giant Miner Zap Mega Minion Prince
Prince
Zap Giant Bats Goblin Gang Poison Miner
Miner
Bats Zap Goblin Gang Giant Poison Mega Minion Prince

Defense Synergies 1 9

Bats
Zap Prince
Zap
Mega Minion Bats Goblin Gang Poison Prince Miner
Goblin Gang
Zap Prince Miner
Mega Minion
Zap Miner
Giant
Poison
Zap
Prince
Bats Zap Goblin Gang
Miner
Zap Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Bats Zap Goblin Gang Mega Minion Prince
Goblin Gang Prince Bats Mega Minion
Prince Bats Goblin Gang Mega Minion
Poison Prince
Goblin Gang Bats Zap Mega Minion
Bats Mega Minion Zap Goblin Gang Poison
Zap Poison
Goblin Gang Prince
Goblin Gang Prince Miner
Bats Goblin Gang Poison Zap Mega Minion
Mega Minion Bats Zap Goblin Gang Poison
Prince Bats Zap Goblin Gang
Bats Zap Goblin Gang Mega Minion Poison Prince
Goblin Gang Prince
Zap Goblin Gang Prince
Bats Goblin Gang Poison Prince
Bats Zap Goblin Gang Mega Minion Prince
Zap Poison Bats Mega Minion
Prince
Goblin Gang Bats Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Poison Zap Goblin Gang Mega Minion Prince Miner
Goblin Gang Bats Zap Prince
Goblin Gang Prince Bats Zap
Goblin Gang Prince
Poison Bats Zap Goblin Gang
Goblin Gang Prince Bats Mega Minion
Prince
Zap Bats Mega Minion Poison Prince
Goblin Gang Mega Minion
Bats Mega Minion Prince
Zap Poison Prince
Prince Goblin Gang
Goblin Gang Bats Zap Mega Minion Poison Prince
Bats Poison Zap Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Miner
Poison Miner
Poison Prince
Poison Zap
Poison Bats Zap Mega Minion
Poison
Poison Zap
Poison Miner Zap
Bats Goblin Gang Poison Prince
Poison Miner Zap Prince
Poison Zap
Poison Miner
Poison
Zap Poison Prince
Zap Poison
Poison
Poison
Bats
Zap Mega Minion Poison Prince
Zap Poison Miner
Poison Prince
Poison
Prince
Zap Poison
Zap Poison
Mega Minion
Poison Miner Zap
Zap Poison Prince Miner
Poison Miner Zap
Poison Bats Zap
Zap Bats Mega Minion Poison
Mega Minion
Poison Zap Miner
Zap Poison
Prince
Poison
Zap Bats Goblin Gang Prince
Poison Zap Mega Minion
Poison Miner Goblin Gang Mega Minion Prince
Zap Poison
Zap Poison
Mega Minion Prince
Zap Bats Goblin Gang Poison
Bats Zap Poison
Poison Zap Prince Miner

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