My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Hunter
The Log
Goblin Gang Mini P.E.K.K.A Hunter
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Mini P.E.K.K.A Hunter
Fireball
Goblin Gang Mega Minion Hunter
Poison
Goblin Gang Mega Minion Hunter
Lightning
Mega Minion Mini P.E.K.K.A Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Hunter Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Giant Mini P.E.K.K.A Hunter The Log
Goblin Gang
Mini P.E.K.K.A Giant
Mega Minion
Zap Giant Fireball
Fireball
Zap Mega Minion Giant The Log
Mini P.E.K.K.A
Giant Zap Goblin Gang Hunter The Log
Giant
Zap Mega Minion Mini P.E.K.K.A Hunter Goblin Gang Fireball The Log
Hunter
Giant Zap Mini P.E.K.K.A
The Log
Zap Fireball Mini P.E.K.K.A Giant

Defense Synergies 5 10

Zap
Mega Minion Fireball Mini P.E.K.K.A Goblin Gang Hunter The Log
Goblin Gang
Zap Mini P.E.K.K.A The Log
Mega Minion
Zap Hunter The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Goblin Gang Fireball Hunter
Giant
Hunter
Zap Mega Minion Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Zap Goblin Gang Mega Minion Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball The Log
Mini P.E.K.K.A Hunter Zap Goblin Gang Mega Minion The Log
Goblin Gang Mini P.E.K.K.A Hunter Mega Minion
Mini P.E.K.K.A Hunter Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Zap Mega Minion Hunter
Mega Minion Hunter Zap Goblin Gang Fireball
Zap Fireball The Log
Mini P.E.K.K.A Hunter Goblin Gang
Goblin Gang Mini P.E.K.K.A Hunter
Goblin Gang Zap Mega Minion Fireball Hunter The Log
Mega Minion Hunter Zap Goblin Gang Fireball
Mini P.E.K.K.A Hunter Zap Goblin Gang Fireball The Log
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Goblin Gang Hunter
Zap Goblin Gang Fireball Mini P.E.K.K.A Hunter The Log
Goblin Gang Fireball Mini P.E.K.K.A Hunter
Fireball Zap Goblin Gang Mega Minion Hunter The Log
Zap Hunter The Log Mega Minion Fireball
Mini P.E.K.K.A Hunter
Goblin Gang Fireball Mini P.E.K.K.A Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Mega Minion Mini P.E.K.K.A Hunter The Log
Goblin Gang Zap Mini P.E.K.K.A Hunter The Log
Goblin Gang Mini P.E.K.K.A Hunter Zap Fireball The Log
Goblin Gang Mini P.E.K.K.A Hunter
Fireball Zap Goblin Gang Hunter
Goblin Gang Mini P.E.K.K.A Mega Minion Fireball Hunter
Mini P.E.K.K.A Hunter
Zap Mega Minion Fireball Mini P.E.K.K.A The Log
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Hunter
Zap Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball Hunter
Fireball
Goblin Gang Zap Mega Minion Fireball Mini P.E.K.K.A Hunter The Log
Zap Mega Minion Fireball Mini P.E.K.K.A Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion Hunter
The Log
Fireball The Log Zap Hunter
Fireball The Log Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball The Log
Fireball Zap
Fireball Hunter The Log
Fireball
Zap Fireball The Log
Zap Fireball Hunter The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Zap Mega Minion Fireball Mini P.E.K.K.A Hunter The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Hunter
Mega Minion
Fireball The Log Zap Hunter
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Hunter
Zap Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Zap Fireball Hunter The Log
Zap Fireball
Fireball The Log
Zap Goblin Gang Fireball
Fireball Zap Mega Minion Hunter
The Log Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A Hunter
The Log Zap Fireball
Zap Fireball
Mega Minion
Zap Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log

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