My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Zap
Goblin Giant
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A
Fireball
Poison
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Giant Snowball The Log Mini P.E.K.K.A Giant Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Giant Snowball The Log

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Mirror Goblin Giant Giant Snowball Mini P.E.K.K.A Golem The Log
Giant Snowball
Zap Giant Mirror Goblin Giant Golem The Log
Mini P.E.K.K.A
Giant Zap Mirror Goblin Giant Golem The Log
Giant
Zap Mini P.E.K.K.A Giant Snowball The Log
Mirror
Zap The Log Giant Snowball Mini P.E.K.K.A
Goblin Giant
Zap Giant Snowball Mini P.E.K.K.A The Log
Golem
Zap Giant Snowball Mini P.E.K.K.A The Log
The Log
Mirror Zap Giant Snowball Mini P.E.K.K.A Giant Goblin Giant Golem

Defense Synergies 5 8

Zap
Mini P.E.K.K.A Mirror Goblin Giant Giant Snowball The Log
Giant Snowball
Mirror Zap Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A
Zap The Log Giant Snowball Mirror
Giant
Mirror
Zap Giant Snowball Mini P.E.K.K.A The Log
Goblin Giant
Zap Giant Snowball The Log
Golem
The Log
Mini P.E.K.K.A Zap Giant Snowball Mirror Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant The Log
Mini P.E.K.K.A Zap The Log
Mini P.E.K.K.A Giant Snowball
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
The Log Zap Giant Snowball
Giant Snowball Zap
Zap Goblin Giant The Log
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball Goblin Giant The Log
Zap Giant Snowball
Mini P.E.K.K.A Zap Giant Snowball The Log
Zap Giant Snowball Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A The Log
Mini P.E.K.K.A
Zap Giant Snowball The Log
Zap Giant Snowball The Log
Mini P.E.K.K.A
Giant Snowball Mini P.E.K.K.A Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Snowball
Zap Giant Snowball Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Goblin Giant The Log
Mini P.E.K.K.A Zap Goblin Giant The Log
Mini P.E.K.K.A Goblin Giant
Zap Giant Snowball Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Goblin Giant
Zap Giant Snowball Mini P.E.K.K.A The Log
Goblin Giant
Mini P.E.K.K.A
Zap Giant Snowball Goblin Giant The Log
Mini P.E.K.K.A Goblin Giant
Zap Mini P.E.K.K.A Goblin Giant The Log
Zap Giant Snowball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Giant Snowball The Log
Goblin Giant The Log
The Log
Zap Giant Snowball The Log
Zap Giant Snowball Goblin Giant
The Log
The Log Zap Giant Snowball
The Log Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap The Log
Zap Giant Snowball
Giant Snowball The Log
Zap Giant Snowball The Log
Zap Giant Snowball The Log
The Log
Giant Snowball
Mini P.E.K.K.A
Zap Giant Snowball Mini P.E.K.K.A The Log
Zap Giant Snowball The Log
The Log
Giant Snowball
The Log
Zap Giant Snowball The Log
Zap Giant Snowball The Log
The Log Zap Giant Snowball
Zap Giant Snowball The Log
Zap The Log
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Mini P.E.K.K.A
Zap Giant Snowball The Log
Zap Giant Snowball
Giant Snowball The Log
Zap
Zap Giant Snowball
The Log
Mini P.E.K.K.A
The Log Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball The Log
Zap Giant Snowball
Zap Giant Snowball Goblin Giant The Log

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