My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Minion Horde Giant Skeleton Army Sparky
Giant Snowball
Bats Goblin Gang Minion Horde Skeleton Army
Zap
Bats Goblin Gang Minion Horde Skeleton Army Sparky
Barbarian Barrel
Goblin Gang Skeleton Army Sparky
The Log
Goblin Gang Skeleton Army Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Bats Goblin Gang Minion Horde Skeleton Army Sparky
Fireball
Goblin Gang Minion Horde Skeleton Army Sparky
Poison
Bats Goblin Gang Minion Horde Skeleton Army Sparky
Lightning
Sparky
Rocket
Minion Horde Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Freeze Minion Horde Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Sparky
Zap
Giant Sparky Bats Minion Horde Freeze
Goblin Gang
Giant Sparky
Minion Horde
Zap Giant Freeze Sparky
Giant
Bats Zap Sparky Goblin Gang Minion Horde
Skeleton Army
Sparky
Freeze
Zap Minion Horde
Sparky
Zap Giant Bats Goblin Gang Minion Horde Skeleton Army

Defense Synergies 0 14

Bats
Zap Freeze Sparky
Zap
Bats Goblin Gang Minion Horde Skeleton Army Sparky
Goblin Gang
Zap Skeleton Army Sparky
Minion Horde
Zap Freeze Sparky
Giant
Skeleton Army
Zap Goblin Gang Freeze Sparky
Freeze
Bats Minion Horde Skeleton Army Sparky
Sparky
Bats Zap Goblin Gang Minion Horde Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Sparky
Minion Horde Skeleton Army Sparky Bats Zap Goblin Gang
Goblin Gang Minion Horde Skeleton Army Sparky Bats Freeze
Minion Horde Skeleton Army Sparky Bats Goblin Gang
Skeleton Army Sparky
Goblin Gang Skeleton Army Freeze Bats Zap
Bats Minion Horde Zap Goblin Gang Freeze
Zap Sparky
Minion Horde Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Minion Horde Sparky
Bats Goblin Gang Minion Horde Skeleton Army Zap Freeze
Minion Horde Bats Zap Goblin Gang
Minion Horde Skeleton Army Sparky Bats Zap Goblin Gang Freeze
Skeleton Army Sparky Bats Zap Goblin Gang Minion Horde Freeze
Skeleton Army Sparky Goblin Gang Minion Horde
Minion Horde Skeleton Army Zap Goblin Gang Freeze Sparky
Minion Horde Sparky Bats Goblin Gang Skeleton Army
Bats Zap Goblin Gang Minion Horde Skeleton Army
Zap Freeze Bats
Sparky
Goblin Gang Skeleton Army Bats Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Sparky
Zap Goblin Gang
Goblin Gang Skeleton Army Bats Zap Minion Horde Sparky
Goblin Gang Skeleton Army Bats Zap Minion Horde Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Bats Zap Goblin Gang Minion Horde Freeze
Goblin Gang Skeleton Army Sparky Bats Minion Horde
Minion Horde Skeleton Army Sparky
Zap Minion Horde Freeze Bats Skeleton Army Sparky
Goblin Gang Minion Horde Skeleton Army Sparky
Bats Minion Horde Sparky
Skeleton Army Zap
Skeleton Army Goblin Gang Minion Horde Sparky
Minion Horde Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Bats Zap Minion Horde Freeze
Bats Zap Minion Horde Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Sparky
Zap
Minion Horde Sparky
Freeze Sparky
Zap Minion Horde Sparky
Bats Zap Minion Horde Freeze
Minion Horde Sparky
Zap Freeze
Zap
Bats Goblin Gang Minion Horde Sparky
Zap Minion Horde Sparky
Zap
Sparky
Minion Horde Freeze
Zap Sparky
Zap Minion Horde Sparky
Minion Horde Sparky
Freeze Sparky
Bats Minion Horde Sparky
Zap Sparky
Zap
Minion Horde Sparky
Sparky
Zap Minion Horde
Zap Freeze Sparky
Minion Horde
Zap Sparky
Zap Sparky
Zap Sparky
Bats Zap Minion Horde Sparky
Zap Bats Minion Horde Freeze
Minion Horde Sparky
Zap Minion Horde Sparky
Zap Minion Horde Freeze Sparky
Minion Horde Sparky
Sparky
Zap Minion Horde Bats Goblin Gang Skeleton Army Freeze
Zap
Freeze
Goblin Gang Minion Horde Sparky
Zap
Zap Sparky
Minion Horde Sparky
Zap Bats Goblin Gang Minion Horde Freeze Sparky
Bats Zap
Zap Freeze Sparky

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