My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Giant Skeleton Army
Giant Snowball
Bomber Minion Horde Musketeer Skeleton Army Witch
Zap
Bomber Minion Horde Skeleton Army Witch
Barbarian Barrel
Bomber Musketeer Skeleton Army Witch
The Log
Bomber Musketeer Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Minion Horde Skeleton Army Witch
Royal Delivery
Bomber Minion Horde Musketeer Skeleton Army Witch
Fireball
Bomber Minion Horde Musketeer Skeleton Army Witch
Poison
Bomber Minion Horde Musketeer Skeleton Army Witch
Lightning
Musketeer Witch
Rocket
Minion Horde Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Skeleton Army Fireball Musketeer Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Skeleton Army Fireball

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant
Minion Horde
Rage Giant
Fireball
Giant
Musketeer
Giant
Giant
Bomber Musketeer Rage Minion Horde Fireball Witch
Rage
Minion Horde Giant Witch
Skeleton Army
Witch
Rage Giant

Defense Synergies 0 2

Bomber
Minion Horde
Fireball
Musketeer
Musketeer
Fireball Skeleton Army
Giant
Rage
Skeleton Army
Musketeer
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Musketeer
Minion Horde Skeleton Army Bomber Musketeer Witch
Minion Horde Skeleton Army Witch Bomber Musketeer
Minion Horde Skeleton Army Witch Bomber Musketeer
Bomber Fireball Skeleton Army
Fireball Skeleton Army Bomber Musketeer
Minion Horde Musketeer Fireball Witch
Fireball Musketeer
Minion Horde Witch Musketeer Skeleton Army
Skeleton Army Bomber Minion Horde Musketeer
Minion Horde Skeleton Army Witch Bomber Fireball Musketeer
Minion Horde Musketeer Fireball Witch
Minion Horde Skeleton Army Bomber Fireball Musketeer Witch
Bomber Fireball Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army Fireball
Minion Horde Bomber Fireball Musketeer Skeleton Army Witch
Fireball Bomber Minion Horde Musketeer Skeleton Army Witch
Witch Bomber Fireball Musketeer
Musketeer
Bomber Skeleton Army Minion Horde Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch
Fireball Bomber Musketeer
Skeleton Army Minion Horde Musketeer Witch
Skeleton Army Minion Horde Fireball Musketeer
Minion Horde Musketeer Skeleton Army Witch
Fireball Minion Horde Musketeer Witch
Skeleton Army Minion Horde Fireball Musketeer Witch
Minion Horde Skeleton Army
Minion Horde Fireball Skeleton Army Witch
Witch Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Witch
Skeleton Army Fireball
Skeleton Army Minion Horde Fireball Witch
Bomber Minion Horde Fireball Musketeer Skeleton Army Witch
Skeleton Army Witch Bomber Minion Horde Fireball Musketeer
Bomber Minion Horde Fireball Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer
Minion Horde Fireball
Fireball Musketeer
Bomber Fireball Minion Horde
Fireball Minion Horde Musketeer Witch
Bomber Minion Horde Musketeer Witch
Fireball
Fireball
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Bomber Minion Horde Fireball Musketeer Witch
Minion Horde Fireball Musketeer
Fireball
Bomber Minion Horde
Bomber Fireball Musketeer
Bomber Fireball Witch
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Bomber Fireball Witch
Minion Horde Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer
Minion Horde Fireball Musketeer Witch
Minion Horde Fireball Musketeer Witch
Minion Horde Fireball
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Musketeer Skeleton Army Witch
Fireball Musketeer Witch
Fireball
Fireball Minion Horde Musketeer
Bomber Fireball Musketeer
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch

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